On the class lists: F (43), with population over 48 hours and no performance mark.
Players now0/ 3000% full
7-day average1peak 8
Rank#3,664top 16% · #1359 in EU
Last wipe12d agobiweekly schedule
Next wipe1d 9hFri 30 Oct, 14:02 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 1 of 300 on average. Plenty of space to grow.
Standingrank on player hours
84/ 100
B+
Holds a respectable place: #3,664 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 175 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
34/ 100
F
Lost ground: down 1,175 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 16% of all ranked servers, top 46% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Friday 30 October, 14:02 UTC, in 1d 9h.
Its biweekly schedule tag · low confidence
usual gap14.3 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 10.5
Coming wipes
1d 9hFri 30 Oct, 14:02 UTC
7d 14hThu 5 Nov, 19:00 UTCFW
15d 9hFri 13 Nov, 14:02 UTC
29d 9hFri 27 Nov, 14:02 UTC
35d 14hThu 3 Dec, 19:00 UTCFW
43d 9hFri 11 Dec, 14:02 UTC
The first 48 hours of its last wipes
Fri 16 OctThu 1 OctThu 17 Sep
Players each hour, from the hour of the wipe. The latest peaked at 5, 24 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 16 Oct, 14:02 UTC12d ago
5
–
running
4
Thu 1 Oct, 18:40 UTCFW27d ago
3
halved by day 13
14.8 days
0
Thu 17 Sep, 23:23 UTC41d ago
5
halved by day 8
13.8 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 100+ · 2x · biweekly · 31 on average
5 / 200
Quick answers
from the figures on this page
About the server
In what location does RedLine#1 -2X LOOT- -NO LIMIT- sit?
The EU tag on RedLine#1 -2X LOOT- -NO LIMIT- puts it in Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 185.189.255.167:35000.
Is RedLine#1 -2X LOOT- -NO LIMIT- up, and how steady is its uptime?
Right now, RedLine#1 -2X LOOT- -NO LIMIT- is online. About 23 hours ago, it restarted, based on the uptime it reports. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
How well does RedLine#1 -2X LOOT- -NO LIMIT- run?
It averaged 175 server fps over the last 48 hours, with a low of 143. Up to 141,646 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 4,197 MB. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is RedLine#1 -2X LOOT- -NO LIMIT- on?
You will find RedLine#1 -2X LOOT- -NO LIMIT- on Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does RedLine#1 -2X LOOT- -NO LIMIT- wipe its map?
Its tag sets the prediction, as the record holds too few of RedLine#1 -2X LOOT- -NO LIMIT-'s wipes to confirm its schedule. Expect the next wipe on Friday 30 October at 14:02 UTC. 12 days 14 hours have passed since this world was made. A fortnightly wipe schedule appears in its tags.
What happens on RedLine#1 -2X LOOT- -NO LIMIT- when wipe day arrives?
The average peak on its recent wipes was 4 players. Peak numbers came 24 hours into the latest wipe. Half the peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 10.5 in the wipes where it did not hold.
Player count
Where does RedLine#1 -2X LOOT- -NO LIMIT- place in the wider field of Rust servers?
In Europe, RedLine#1 -2X LOOT- -NO LIMIT- is #1,359, and overall it is #3,664 on player hours over the last seven days, in the top 16% of all ranked servers.
What does the population on RedLine#1 -2X LOOT- -NO LIMIT- look like?
RedLine#1 -2X LOOT- -NO LIMIT- is showing 0 players right now, with 300 slots in total. Averaging 1 players over seven days, it peaked at 8. The busiest time in the last 48 hours was 14:00 UTC, with an average of 5 players.
Tags
How should you read the tags on RedLine#1 -2X LOOT- -NO LIMIT-?
You'll see RedLine#1 -2X LOOT- -NO LIMIT- tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp300 (Max players): Its slot count is 300; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^b (Biweekly): Every two weeks it wipes; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon; EU (Europe): The server browser lists it under Europe; jp0 (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does RedLine#1 -2X LOOT- -NO LIMIT- appear in the Rust Server Score lists and filters?
These Rust Server Score lists count RedLine#1 -2X LOOT- -NO LIMIT- among them: 2x Rust servers, graded, European Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.
Map and rules
Which rules does RedLine#1 -2X LOOT- -NO LIMIT- enforce, and what are its settings?
RedLine#1 -2X LOOT- -NO LIMIT- sets gather at 2x, as its name suggests. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. You are covered by VAC, Valve's anti-cheat.
RedLine#1 -2X LOOT- -NO LIMIT- runs which map?
The game generates the procedural map on RedLine#1 -2X LOOT- -NO LIMIT- at size 5,000 with seed 1759884539. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How do you get onto RedLine#1 -2X LOOT- -NO LIMIT-?
Enter client.connect 185.189.255.167:35000 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://redlineserver.gamestores.app.
Server tags
what each one means
Published asmp300,ptrak,jp0,$r?,v2635,^z,^y,^b,EU,gmrust,cs168909,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp300
Max playersIts slot count is 300.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Region
EU
EuropeThe server browser lists it under Europe.
Other
jp0
Custom tagA plugin or the owner set this tag; it is not a standard Rust one.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).