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Every Rust server graded on real, live numbers. 95,389 players on the roll · 11,875 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 185.189.255.167:35500
Name of server

RedLine#2 -VANILLA-

RegisterPresentOnline
RegionEU
Address185.189.255.167:35500
Last checked13m ago
biweekly wipes carbon
Launch Rust and join Website
Overall grade

Getting there

58 out of 100, the average of 6 subjects

On the class lists: D (50), with population over 48 hours and no performance mark.

Players now 1/ 300 0% full
7-day average1peak 6
Rank#3,224top 14% · #1211 in EU
Last wipe13d agobiweekly schedule
Next wipe21hFri 30 Oct, 14:01 UTC

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 1 of 300 on average. Plenty of space to grow.
Standingrank on player hours 86/ 100 Holds a respectable place: #3,224 on player hours.
Uptimehours on the list, last 48 94/ 100 Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 171 server fps on average.
Wipeskeeping the crowd after a wipe 33/ 100 Needs to keep more players after wipe day: 33% of wipes kept half their crowd.
Momentumrank now against a week ago 35/ 100 Slipped a little: down 951 places this week. Nothing a good wipe can't fix.

A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123417:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

010020030040017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 14% of all ranked servers, top 41% in EU. Ranked on player hours over the last seven days.

Attendance: the wipe record

4 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 14:01 UTC, in 21h. Its biweekly schedule tag · low confidence

usual gap13.8 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak6players, last three wipes
crowd held33%else halves by day 7

Coming wipes

  • 21hFri 30 Oct, 14:01 UTC
  • 7d 2hThu 5 Nov, 19:00 UTCFW
  • 14d 21hFri 13 Nov, 14:01 UTC
  • 28d 21hFri 27 Nov, 14:01 UTC
  • 35d 2hThu 3 Dec, 19:00 UTCFW
  • 42d 21hFri 11 Dec, 14:01 UTC

The first 48 hours of its last wipes

Fri 16 OctThu 1 OctThu 17 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 20 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 14:01 UTC13d ago 9 – running 0
Thu 1 Oct, 18:39 UTC FW27d ago 4 halved by day 12 14.8 days 0
Thu 17 Sep, 23:23 UTC41d ago 5 halved by day 2 13.8 days 0
Tue 15 Sep, 23:30 UTC43d ago 5 held half 2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 233 on average
794 / 800
Rustafied.com - EU Medium - Large
EU · groups of 16+ · biweekly · 120 on average
672 / 700
Rusty Moose |EU Biweekly|
EU · groups of 12+ · biweekly · 28 on average
782 / 775
Rustoria.co - EU Medium
EU · groups of 12+ · biweekly · 23 on average
374 / 400
Владивосток | ДЛЯ НОВИЧКОВ | INSOMNIS
EU · groups of 30+ · biweekly · 17 on average
13 / 150
РОССИЯ#2|КЛАССИКА|ДЛЯ НОВИЧКОВ16.10
EU · groups of 8+ · biweekly · 15 on average
2 / 200

Quick answers

from the figures on this page

About the server

Where in the world is RedLine#2 -VANILLA-?

The EU tag on RedLine#2 -VANILLA- puts it in Europe. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 185.189.255.167:35500.

How dependable is RedLine#2 -VANILLA-, and is it online at the moment?

The server is up: RedLine#2 -VANILLA- is online now. According to its reported uptime, the last restart was about 9 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 15 September 2026.

Is RedLine#2 -VANILLA- smooth to play on?

It averaged 171 server fps over the last 48 hours, with a low of 139. Buildings, deployables and everything else in the world added up to as many as 141,391 entities. Memory use reached up to 3,895 MB. Players feel lag when fps drops and entities pile up.

On what Rust version does RedLine#2 -VANILLA- sit?

Rust network protocol 2635 and build 168909 on Windows is what RedLine#2 -VANILLA- runs. You need the same protocol to join; Steam takes care of updating your game.

Wipe cycle

How frequently does RedLine#2 -VANILLA- wipe its map?

Too few wipes on RedLine#2 -VANILLA- are recorded to confirm the schedule, so its tag guides the prediction. Expect the next wipe on Friday 30 October at 14:01 UTC. 13 days 2 hours have passed since this world was made. Its tags say it wipes every two weeks.

What happens on RedLine#2 -VANILLA- when wipe day arrives?

The average peak on its recent wipes was 6 players. 20 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 33% of its recent wipes. Day 7 is when it sank below half in the wipes that did not hold.

Player count

Where does RedLine#2 -VANILLA- sit among Rust servers?

Over the last seven days, RedLine#2 -VANILLA- has #3,224 for player hours, in the top 14% of all ranked servers and #1,211 in Europe.

What does the population on RedLine#2 -VANILLA- look like?

Right now, 1 players are on RedLine#2 -VANILLA-, which has 300 slots. It peaked at 6 and averaged 1 players over the last seven days. The busiest time in the last 48 hours was 10:00 UTC, with an average of 4 players.

Lists and filters

What is meant by the tags on RedLine#2 -VANILLA-?

The game's browser takes its cue from the tags RedLine#2 -VANILLA- has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp300 (Max players): 300 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^b (Biweekly): The server wipes on a two-week cycle; ^y (Carbon): The plugin framework in use is Carbon; EU (Europe): You will find it under Europe in the browser. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Which lists and filters on Rust Server Score show RedLine#2 -VANILLA-?

Rust Server Score lists that include RedLine#2 -VANILLA-: European Rust servers, graded and Best community servers, graded. You can find it under these server-list filters: Region: Europe; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Rules and settings

Which rules does RedLine#2 -VANILLA- enforce, and what are its settings?

Nothing in the name of RedLine#2 -VANILLA- states a gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. You will see it in the Community section of the server browser, since it is a community server. Carbon plugins are running on it. VAC, Valve's anti-cheat, is enabled.

RedLine#2 -VANILLA- runs which map?

RedLine#2 -VANILLA- runs a game-generated procedural map at size 5,000, seed 2141467120. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.

How to join

How should you connect to RedLine#2 -VANILLA-?

To connect, start Rust, press F1, and type client.connect 185.189.255.167:35500. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://redlineserver.gamestores.app.

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,^y,^b,EU,gmrust,cs168909,ts8

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp300
Max players 300 slots are available.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build This runs on build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Mods and access

^y
Carbon The plugin framework in use is Carbon.

Region

EU
Europe You will find it under Europe in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.