Working its way up from the back of the class: #15,212 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 710 places this week.
A term to build on.
Strongest in momentum (D); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers, and #521 of the trio servers (top 83%). Ranked on player hours over the last seven days.
Attendance: the wipe record
8 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1
The first 48 hours of its last wipes
Wed 14 OctTue 13 OctWed 7 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 14 Oct, 11:52 UTC15d ago
0
–
running
0
Tue 13 Oct, 21:19 UTC15d ago
0
–
0.6 days
0
Wed 7 Oct, 19:39 UTC21d ago
0
–
6.1 days
0
Fri 2 Oct, 19:13 UTC26d ago
1
halved by day 1
5 days
1
Thu 1 Oct, 17:48 UTCFW27d ago
1
–
1.1 days
0
Wed 23 Sep, 19:39 UTC35d ago
0
–
7.9 days
1
Thu 17 Sep, 11:19 UTC42d ago
0
–
6.3 days
1
Wed 16 Sep, 23:36 UTC42d ago
1
–
0.5 days
1
Wed 16 Sep, 15:01 UTC43d ago
1
–
0.4 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by Rust Ca Test. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 185.189.255.32:35100.
How reliable is Rust Ca Test, and is it up?
You cannot join now: Rust Ca Test is offline, last seen 15 days 4 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
On what Rust version does Rust Ca Test sit?
Rust network protocol 2634 and build 167781 on Windows is what Rust Ca Test runs. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does Rust Ca Test reset?
Rust Ca Test wipes at times that vary, so no next wipe can be predicted. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 15 days 5 hours have passed since this world was made.
What happens on Rust Ca Test when wipe day arrives?
Recent wipes have peaked at 0 players on average. Peak numbers came 0 hours into the latest wipe. Half the peak held until the next wipe in 0% of its recent wipes. In the other wipes it slipped under half by day 1.
Player count
Where does Rust Ca Test sit among Rust servers?
Over the last seven days, Rust Ca Test has #15,212 for player hours, in the top 70% of all ranked servers. In the trio group, it ranks #521.
Is Rust Ca Test a busy server?
The last sighting of Rust Ca Test was 15 days 4 hours ago, and it is offline right now.
Tags and filters
What is meant by the tags on Rust Ca Test?
The game's browser takes its cue from the tags Rust Ca Test has set: gmrust (Game mode): Rust survival, played by the standard rules; mp150 (Max players): 150 slots are available; ts3 (Group limit): Teams cap out at 3; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): This runs on build 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Rust Ca Test appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Rust Ca Test among them: Modded Rust servers, graded and Rust servers with a trio group limit. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Trio.
Map and rules
How is Rust Ca Test set up, and what rules does it keep?
Nothing in the name of Rust Ca Test states a gather rate. You can have up to 3 players in a group (trio). You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Rust Ca Test uses?
The game generates the procedural map on Rust Ca Test at size 4,000 with seed 28207417. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: test_ju_v3.
Connecting
What is the way to join Rust Ca Test?
Enter client.connect 185.189.255.32:35100 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://rustcasta.ru/.
Server tags
what each one means
Published asmp150,ptrak,$r?,v2634,gmrust,cs167781,ts3,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp150
Max players150 slots are available.
ts3
Group limitTeams cap out at 3.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167781
BuildThis runs on build 167781.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); wipes are the one to work on (F).