On the class lists: C+ (65), with population over 48 hours and no performance mark.
Players now1/ 502% full
7-day average1peak 6
Rank#2,912top 13%
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 1 of 50 on average. Plenty of space to grow.
Standingrank on player hours
87/ 100
A−
Holds a respectable place: #2,912 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 249 server fps on average.
Wipeskeeping the crowd after a wipe
75/ 100
B
Holds its players well after a wipe: 75% of wipes kept half their crowd.
Momentumrank now against a week ago
67/ 100
C+
Climbing fast: up 1,009 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 13% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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WW····W
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap4.2 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak5players, last three wipes
crowd held75%else halves by day 2
The first 48 hours of its last wipes
Mon 26 OctThu 22 OctSun 18 Oct
Players each hour, from the hour of the wipe. The latest peaked at 4, 31 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 11:34 UTC2d ago
4
–
running
1
Thu 22 Oct, 13:57 UTC6d ago
6
✓ held half
3.9 days
0
Sun 18 Oct, 09:24 UTC11d ago
4
✓ held half
4.2 days
0
Tue 13 Oct, 03:33 UTC16d ago
1
✓ held half
5.2 days
0
Mon 12 Oct, 09:29 UTC17d ago
1
–
0.8 days
1
Thu 17 Sep, 14:26 UTC41d ago
1
halved by day 2
24.8 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Alpha Classic | One Grid | Small Map?
Alpha Classic | One Grid | Small Map leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 185.189.255.68:35300.
Is Alpha Classic | One Grid | Small Map up, and how steady is its uptime?
Right now, Alpha Classic | One Grid | Small Map is online. The uptime it reports puts the last restart at about 5 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
How well does Alpha Classic | One Grid | Small Map run?
It averaged 435 server fps over the last 48 hours, with a low of 76. Up to 8,322 entities were in the world, covering buildings, deployables and the rest. Up to 2,034 MB of memory was used. Players feel lag when fps drops and entities pile up.
Which Rust version is Alpha Classic | One Grid | Small Map running?
You will find Alpha Classic | One Grid | Small Map on Rust network protocol 2635 and build 168909, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does Alpha Classic | One Grid | Small Map wipe its map?
There is no next wipe to predict on Alpha Classic | One Grid | Small Map, as it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 2 days 22 hours.
What should you expect from wipe day on Alpha Classic | One Grid | Small Map?
Recent wipes have peaked at 5 players on average. Peak numbers came 31 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 75% of its recent wipes. The crowd dropped below half by day 2 in the wipes where it did not hold.
Player numbers
What position does Alpha Classic | One Grid | Small Map hold in the rankings?
In the top 13% of all ranked servers, Alpha Classic | One Grid | Small Map sits at #2,912 for player hours over the last seven days.
Is Alpha Classic | One Grid | Small Map a busy server?
Right now, 1 players are on Alpha Classic | One Grid | Small Map, which has 50 slots. Averaging 1 players over seven days, it peaked at 6. The busiest time in the last 48 hours was 11:00 UTC, with an average of 3 players.
Tags
How should you read the tags on Alpha Classic | One Grid | Small Map?
gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): The server holds 50 slots; ts10 (Group limit): A team can hold 10 players at most; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags Alpha Classic | One Grid | Small Map publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does Alpha Classic | One Grid | Small Map appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Alpha Classic | One Grid | Small Map among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Map and rules
How is Alpha Classic | One Grid | Small Map set up, and what rules does it keep?
The name of Alpha Classic | One Grid | Small Map gives no gather rate. You can play in groups of up to 10 players. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. The vanilla label is its own: you get the unmodified game: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Alpha Classic | One Grid | Small Map uses?
A procedural map of size 1,500 and seed 121315421, generated by the game, is what Alpha Classic | One Grid | Small Map runs. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Custom Map.
Connecting
How do you get onto Alpha Classic | One Grid | Small Map?
Enter client.connect 185.189.255.68:35300 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://vk.ru/club82362976.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^v,gmvanilla,cs168909,ts10,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp50
Max playersThe server holds 50 slots.
ts10
Group limitA team can hold 10 players at most.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).