Skip to the page
Every Rust server graded on real, live numbers. 42,938 players on the roll · 11,645 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 185.199.95.46:28025
Name of server

Zombie Land Terminus PVE | Raids | Skills | Events | Custom Map

RegisterPresentOnline
RegionNA · us4
Address185.199.95.46:28025
Last checked13m ago
biweekly wipes moddedoxidepve
Launch Rust and join Website
Overall grade

Getting there

56 out of 100, the average of 6 subjects

On the class lists: C− (58), with population over 48 hours and no performance mark.

Players now 3/ 50 6% full
7-day average2peak 11
Rank#2,124top 10% · #332 in NA
Last wipe18h agobiweekly schedule
Next wipe7d 10hThu 5 Nov, 19:00 UTC FW

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 4/ 100 A quiet classroom so far: 2 of 50 on average. Plenty of space to grow.
Standingrank on player hours 90/ 100 Well up the rankings: #2,124 on player hours.
Uptimehours on the list, last 48 85/ 100 Good attendance: on the list 41 of the last 48 hours.
Performanceserver fps, last 48 hours 50/ 100 Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe 67/ 100 Keeps a fair share of its players through a wipe: 67% of wipes kept half their crowd.
Momentumrank now against a week ago 43/ 100 Slipped a little: down 294 places this week. Nothing a good wipe can't fix.

A fair term, with more to come. Strongest in standing (A); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeakWipe
0510152009:0017:0001:0009:0022:0006:00Wiped Wed 28 Oct, 13:27 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
01020304009:0017:0001:0009:0022:0006:00Wiped Wed 28 Oct, 13:27 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 10% of all ranked servers, top 18% in NA. Ranked on player hours over the last seven days.

Attendance: the wipe record

5 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence

usual gap8.3 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak9players, last three wipes
crowd held67%else halves by day 3

Coming wipes

  • 7d 10hThu 5 Nov, 19:00 UTCFW
  • 13d 5hWed 11 Nov, 13:27 UTC
  • 27d 5hWed 25 Nov, 13:27 UTC
  • 35d 10hThu 3 Dec, 19:00 UTCFW
  • 41d 5hWed 9 Dec, 13:27 UTC

The first 48 hours of its last wipes

Mon 19 OctSun 11 OctSat 10 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 15, 10 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 13:27 UTC18h ago – – running 0
Mon 19 Oct, 12:00 UTC9d ago 15 halved by day 3 9.1 days 1
Sun 11 Oct, 18:36 UTC17d ago 9 held half 7.7 days 0
Sat 10 Oct, 08:04 UTC19d ago 3 – 1.4 days 0
Thu 1 Oct, 12:01 UTC27d ago 2 held half 8.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
NA · no group limit · biweekly · 252 on average
138 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP
NA · groups of 8+ · biweekly · 106 on average
50 / 200
Orange Dream | Cozy PvE/RP | No KOS
NA · groups of 8+ · biweekly · 34 on average
13 / 200
LuffyRust Texas USA - 10xPvE|NoBP|Kits|Skins|Backpacks|Purge No
NA · groups of 12+ · biweekly · 14 on average
10 / 30
ZOMBZ SPOOKY PVE|Hawk Ridge Island|Zombies|Kits|Backpack|No Los
NA · groups of 12+ · biweekly · 12 on average
3 / 100
US Markiii-Rust PVE | 900+ Raids | Custom Weapons | Markiii-Pro
NA · groups of 8+ · biweekly · 6 on average
4 / 50

Quick answers

from the figures on this page

Server facts

Where in the world is Zombie Land Terminus PVE | Raids | Skills | Events | Custom Map?

You'll find Zombie Land Terminus PVE | Raids | Skills | Events | Custom Map in North America, tagged NA, with region code us4. Rust Server Score takes the server's word for its location and does not trace the hardware. 185.199.95.46:28025 is the address to use.

Is Zombie Land Terminus PVE | Raids | Skills | Events | Custom Map up, and how steady is its uptime?

The server is up: Zombie Land Terminus PVE | Raids | Skills | Events | Custom Map is online now. The uptime it reports puts the last restart at about 8 hours ago. For the last 7 full days, it was up 163 of 168 hours, or 97% of the time. The first sighting by Rust Server Score was on 13 September 2026.

Does Zombie Land Terminus PVE | Raids | Skills | Events | Custom Map perform well?

It averaged 30 server fps over the last 48 hours, with a low of 22. Up to 125,869 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 4,398 MB of memory. Players feel lag when fps drops and entities pile up.

On what Rust version does Zombie Land Terminus PVE | Raids | Skills | Events | Custom Map sit?

The server Zombie Land Terminus PVE | Raids | Skills | Events | Custom Map is on Rust network protocol 2635 and build 168909 under Windows. To join, your game must use the same protocol; Steam handles the update.

Wipe schedule

On what schedule does Zombie Land Terminus PVE | Raids | Skills | Events | Custom Map reset?

Its tag sets the prediction, as the record holds too few of Zombie Land Terminus PVE | Raids | Skills | Events | Custom Map's wipes to confirm its schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 18 hours have passed since this world was made. Its tags give a wipe schedule of every two weeks.

What happens on Zombie Land Terminus PVE | Raids | Skills | Events | Custom Map when wipe day arrives?

The average peak on its recent wipes was 9 players. The crowd on the latest wipe was largest 10 hours after it began. Above half the peak until the next wipe: that was the pattern in 67% of its recent wipes. Day 3 is when it sank below half in the wipes that did not hold.

Population

Where does Zombie Land Terminus PVE | Raids | Skills | Events | Custom Map place in the wider field of Rust servers?

Over the last seven days, Zombie Land Terminus PVE | Raids | Skills | Events | Custom Map has #2,124 for player hours, in the top 10% of all ranked servers and #332 in North America.

How many players does Zombie Land Terminus PVE | Raids | Skills | Events | Custom Map usually have?

With 50 slots available, Zombie Land Terminus PVE | Raids | Skills | Events | Custom Map currently has 3 players. Averaging 2 players over seven days, it peaked at 11. The busiest time in the last 48 hours was 23:00 UTC, with an average of 9 players.

Lists and filters

What do Zombie Land Terminus PVE | Raids | Skills | Events | Custom Map's tags stand for?

gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): 50 slots are available; ts14 (Group limit): A team can hold 14 players at most; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $rus4 (Region code): It is filed under the region code us4; ^b (Biweekly): The server wipes on a two-week cycle; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; NA (North America): The server browser lists it under North America are the tags Zombie Land Terminus PVE | Raids | Skills | Events | Custom Map publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Which lists and filters on Rust Server Score show Zombie Land Terminus PVE | Raids | Skills | Events | Custom Map?

These Rust Server Score lists count Zombie Land Terminus PVE | Raids | Skills | Events | Custom Map among them: Modded Rust servers, graded, Rust PvE servers, graded, Rust zombie servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

Server rules

What settings and rules apply on Zombie Land Terminus PVE | Raids | Skills | Events | Custom Map?

You will find no gather rate in the name of Zombie Land Terminus PVE | Raids | Skills | Events | Custom Map. The limit for a group is 14 players. pve is the mode here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.

Zombie Land Terminus PVE | Raids | Skills | Events | Custom Map runs which map?

Zombie Land Terminus PVE | Raids | Skills | Events | Custom Map runs a game-generated procedural map at size 4,500, seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: discord.gg/ZombieLand.

Getting in

What is the way to join Zombie Land Terminus PVE | Raids | Skills | Events | Custom Map?

To connect, start Rust, press F1, and type client.connect 185.199.95.46:28025. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is http://Zombieland.io.

Server tags

what each one means

Published as mp50,ptrak,$rus4,v2635,^b,NA,^p,gmrust,cs168909,ts14,^o^z

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp50
Max players 50 slots are available.
ts14
Group limit A team can hold 14 players at most.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build This runs on build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$rus4
Region code It is filed under the region code us4.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Gameplay

^p
PvE This is player against world: players do not fight each other.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; you will find it under Modded.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.