On the class lists: C (64), with population over 48 hours and no performance mark.
Players now32/ 10032% full
7-day average27peak 55
Rank#539top 2%
Last wipe12d agobiweekly schedule
Next wipe9d 2hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
27/ 100
F
A quiet classroom so far: 27 of 100 on average. Plenty of space to grow.
Standingrank on player hours
98/ 100
A+
Well up the rankings: #539 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 119 server fps on average.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
50/ 100
D
Holding steady: down 3 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 2% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 9d 2h.
The force wipe · high confidence
usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak79players, last three wipes
crowd held50%else halves by day 13
Coming wipes
9d 2hThu 5 Nov, 19:00 UTCFW
15d 20hThu 12 Nov, 13:47 UTC
37d 2hThu 3 Dec, 19:00 UTCFW
43d 20hThu 10 Dec, 13:47 UTC
The first 48 hours of its last wipes
Thu 15 OctThu 1 OctThu 17 Sep
Players each hour, from the hour of the wipe. The latest peaked at 73, 3 hours in, with 21 in the queue.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 13:47 UTC12d ago
73+21 queue
–
running
19
Thu 1 Oct, 17:49 UTCFW25d ago
88+7 queue
✓ held half
13.8 days
13
Thu 17 Sep, 13:44 UTC40d ago
76+9 queue
halved by day 13
14.2 days
21
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events sit?
You won't find a region tag on PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events, but its name indicates Europe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 185.207.214.176:35015.
Is PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events up, and how steady is its uptime?
Right now, PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events is online. About 10 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events smooth to play on?
It never fell below 54 server fps in the last 48 hours, averaging 119. At its peak, it held 595,540 entities, including buildings, deployables and all else in the world. At its highest, it used 9,208 MB of memory. When fps is low and entities climb, that is lag to players.
What Rust version is PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events on?
The server PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events is on Rust network protocol 2635 and build 168909 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events wipe, and how often?
The wipe rhythm on PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events is every 4 weeks on Thursday at 13:47 UTC. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 12 days 3 hours have passed since this world was made. Its tags say it wipes every two weeks.
What should you expect from wipe day on PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events?
The average peak on its recent wipes was 79 players. With 21 players queued, the latest wipe's crowd peaked 3 hours after it started. The crowd stayed above half that peak, right through to the next wipe, in 50% of its recent wipes. In the other wipes it slipped under half by day 13.
Player numbers
Where does PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events place in the wider field of Rust servers?
Over the last seven days, PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events has #539 for player hours, in the top 2% of all ranked servers.
What does the population on PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events look like?
With 100 slots available, PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events currently has 32 players. The seven-day average is 27 players, with a peak of 55. The highest average in the last 48 hours came at 13:00 UTC, with 44 players.
Lists and filters
How should you read the tags on PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events?
gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Its slot count is 100; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^b (Biweekly): A wipe happens once a fortnight; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events?
Rust Server Score lists that include PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events: European Rust servers, graded, Modded Rust servers, graded, Rust PvE servers, graded and Rust zombie servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Players now: At least 10; Average players: 25+ on average.
Server rules
How is PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events set up, and what rules does it keep?
Nothing in the name of PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events states a gather rate. The default of 8 players applies as the group cap. It runs pve, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events uses?
PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events runs a game-generated procedural map at size 4,500, seed 46464646. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Custom Map.
How to join
What is the way to join PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events?
To connect, start Rust, press F1, and type client.connect 185.207.214.176:35015. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://rust-z.gamestores.app/.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^b,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max playersIts slot count is 100.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).