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Every Rust server graded on real, live numbers. 93,384 players on the roll · 11,848 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 185.207.214.212:35200
Name of server

ShockRust | Fight

RegisterPresentOnline
Region–
Address185.207.214.212:35200
Last checked13m ago
moddedoxide
Launch Rust and join
Overall grade

Solid

74 out of 100, the average of 5 subjects

On the class lists: C+ (68), with population over 48 hours and no performance mark.

Players now 31/ 50 62% full
7-day average12peak 43
Rank#867top 4%
Last wipe118d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 23/ 100 A quiet classroom so far: 12 of 50 on average. Plenty of space to grow.
Standingrank on player hours 96/ 100 Well up the rankings: #867 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 55/ 100 Moving up: up 83 places this week.

A steady term. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
01020304016:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

02040608016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
183 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
127 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
182 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 94 on average
85 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 86 on average
343 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 86 on average
246 / 700

Quick answers

from the figures on this page

About the server

Which region is ShockRust | Fight based in?

You'll find no region listed by ShockRust | Fight. Rust Server Score takes the server's word for its location and does not trace the hardware. 185.207.214.212:35200 is the address to use.

Is ShockRust | Fight up, and how steady is its uptime?

The server is up: ShockRust | Fight is online now. About 16 hours ago, it restarted, based on the uptime it reports. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.

Does ShockRust | Fight perform well?

The average over the last 48 hours was 60 server fps, and it never went below 58. Up to 5,289 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 1,252 MB of memory. Players feel lag when fps drops and entities pile up.

Which Rust version is ShockRust | Fight running?

Rust network protocol 2556 and build 104046 on Linux is what ShockRust | Fight runs. Steam updates your game for you, but you need the same protocol to join.

Wipe cycle

How frequently does ShockRust | Fight wipe its map?

The record holds too few of ShockRust | Fight's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 118 days 18 hours have passed since this world was made.

Player numbers

What position does ShockRust | Fight hold in the rankings?

In the top 4% of all ranked servers, ShockRust | Fight sits at #867 for player hours over the last seven days.

How many players does ShockRust | Fight usually have?

With 50 slots available, ShockRust | Fight currently has 31 players. Averaging 12 players over seven days, it peaked at 43. The highest average in the last 48 hours came at 14:00 UTC, with 31 players.

Tags

How should you read the tags on ShockRust | Fight?

You'll see ShockRust | Fight tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): The server holds 50 slots; v2556 (Protocol): The game protocol is 2556, so your game must match that version to join; cs104046 (Build): Build number: 104046; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Where does ShockRust | Fight appear in the Rust Server Score lists and filters?

These Rust Server Score lists count ShockRust | Fight among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Players now: At least 10; Average players: 10+ on average.

Rules and settings

What settings and rules apply on ShockRust | Fight?

You will find no gather rate in the name of ShockRust | Fight. It publishes no limit on group size. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.

Can you tell me which map ShockRust | Fight uses?

A procedural map of size 1,500 and seed 1337, generated by the game, is what ShockRust | Fight runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.

How to join

What is the way to join ShockRust | Fight?

Enter client.connect 185.207.214.212:35200 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2556,gmrust,cs104046,^o^z

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp50
Max players The server holds 50 slots.
v2556
Protocol The game protocol is 2556, so your game must match that version to join.
cs104046
Build Build number: 104046.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings; you will find it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.