On the class lists: C− (56), with population over 48 hours and no performance mark.
Players now8/ 2503% full
7-day average77peak 174
Rank#251top 1%
Last wipe6d agono schedule published
Next wipe10hFri 30 Oct, 12:56 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
31/ 100
F
A quiet classroom so far: 77 of 250 on average. Plenty of space to grow.
Standingrank on player hours
99/ 100
A+
Near the very top of the school: #251 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 160 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
60/ 100
C
Moving up: up 52 places this week.
A fair term, with more to come.
Strongest in performance (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 1% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Friday 30 October, 12:56 UTC, in 10h.
Every Friday at 12:56 UTC · medium confidence
usual gap7 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak160players, last three wipes
crowd held0%else halves by day 6
Coming wipes
10hFri 30 Oct, 12:56 UTC
6d 16hThu 5 Nov, 19:00 UTCFW
7d 10hFri 6 Nov, 12:56 UTC
14d 10hFri 13 Nov, 12:56 UTC
21d 10hFri 20 Nov, 12:56 UTC
28d 10hFri 27 Nov, 12:56 UTC
34d 16hThu 3 Dec, 19:00 UTCFW
35d 10hFri 4 Dec, 12:56 UTC
The first 48 hours of its last wipes
Fri 23 OctFri 16 OctFri 9 Oct
Players each hour, from the hour of the wipe. The latest peaked at 174, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 12:56 UTC6d ago
174
–
running
32
Fri 16 Oct, 12:52 UTC13d ago
167
halved by day 6
7 days
43
Fri 9 Oct, 12:51 UTC20d ago
140
halved by day 6
7 days
0
Fri 9 Oct, 06:28 UTC20d ago
140
–
0.3 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for ShockRust | Green | MAX 4. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 185.207.214.212:35400.
How reliable is ShockRust | Green | MAX 4, and is it up?
You can join now: ShockRust | Green | MAX 4 is online. The uptime it reports puts the last restart at about 22 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 23 September 2026.
How well does ShockRust | Green | MAX 4 run?
It averaged 160 server fps over the last 48 hours, with a low of 103. Up to 204,260 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 5,042 MB. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does ShockRust | Green | MAX 4 sit?
Rust network protocol 2556 and build 104046 on Linux is what ShockRust | Green | MAX 4 runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does ShockRust | Green | MAX 4 wipe its map?
Wipes come every Friday at 12:56 UTC on ShockRust | Green | MAX 4. Friday 30 October at 12:56 UTC is the date set for its next wipe. The world it runs now was created 6 days 13 hours.
What happens on ShockRust | Green | MAX 4 when wipe day arrives?
Recent wipes have peaked at 160 players on average. The crowd on the latest wipe was largest 2 hours after it began. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. The crowd dropped below half by day 6 in the wipes where it did not hold.
Population
Where does ShockRust | Green | MAX 4 place in the wider field of Rust servers?
Over the last seven days, ShockRust | Green | MAX 4 has #251 for player hours, in the top 1% of all ranked servers.
What does the population on ShockRust | Green | MAX 4 look like?
With 250 slots available, ShockRust | Green | MAX 4 currently has 8 players. It peaked at 174 and averaged 77 players over the last seven days. The busiest time in the last 48 hours was 15:00 UTC, with an average of 118 players.
Tags
How should you read the tags on ShockRust | Green | MAX 4?
gmrust (Game mode): Survival in the standard Rust style; mp250 (Max players): Its slot count is 250; v2556 (Protocol): Join only if your game runs protocol 2556; cs104046 (Build): This runs on build 104046; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags ShockRust | Green | MAX 4 publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does ShockRust | Green | MAX 4 appear in the Rust Server Score lists and filters?
These Rust Server Score lists count ShockRust | Green | MAX 4 among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week; Average players: 50+ on average.
Map and rules
What settings and rules apply on ShockRust | Green | MAX 4?
Nothing in the name of ShockRust | Green | MAX 4 states a gather rate. You will find no published group limit. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
ShockRust | Green | MAX 4 runs which map?
ShockRust | Green | MAX 4 runs a game-generated procedural map at size 3,250, seed 2147483647. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
What is the way to join ShockRust | Green | MAX 4?
To connect, start Rust, press F1, and type client.connect 185.207.214.212:35400. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://shockproject.pro.
Server tags
what each one means
Published asmp250,ptrak,$r?,v2556,gmrust,cs104046,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp250
Max playersIts slot count is 250.
v2556
ProtocolJoin only if your game runs protocol 2556.
cs104046
BuildThis runs on build 104046.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); wipes are the one to work on (F).