Working its way up from the back of the class: #15,939 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
29/ 100
F
Lost ground: down 6,751 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in wipe hold (A+); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap2.1 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Sun 4 OctFri 2 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 4 Oct, 14:44 UTC25d ago
1
–
running
0
Fri 2 Oct, 13:27 UTC27d ago
1
✓ held half
2.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Test Way leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 185.207.214.98:35050.
How reliable is Test Way, and is it up?
The server is down: Test Way is offline now, with the last sighting 23 days 17 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 15 September 2026, Rust Server Score saw it for the first time.
On what Rust version does Test Way sit?
You will find Test Way on Rust network protocol 2634 and build 166652, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does Test Way wipe its map?
Test Way has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 24 days 21 hours.
What happens on Test Way when wipe day arrives?
Recent wipes have peaked at 1 players on average. 0 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 100% of its recent wipes.
Player count
Where does Test Way place in the wider field of Rust servers?
In the top 71% of all ranked servers, Test Way sits at #15,939 for player hours over the last seven days.
How many players does Test Way usually have?
The last sighting of Test Way was 23 days 17 hours ago, and it is offline right now.
Tags and filters
What do Test Way's tags stand for?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp500 (Max players): The server holds 500 slots; ts100 (Group limit): No team may go above 100; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166652 (Build): This runs on build 166652; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags Test Way publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Test Way?
These Rust Server Score lists count Test Way among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
What settings and rules apply on Test Way?
You will find no gather rate in the name of Test Way. A group here can reach 100 players. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Which map is in play on Test Way?
Test Way runs a game-generated procedural map at size 3,750, seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Custom Map.
Connecting
How should you connect to Test Way?
Enter client.connect 185.207.214.98:35050 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp500,ptrak,$r?,v2634,gmrust,cs166652,ts100,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp500
Max playersThe server holds 500 slots.
ts100
Group limitNo team may go above 100.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs166652
BuildThis runs on build 166652.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in wipe hold (A+); standing is the one to work on (F).