On the class lists: F (43), with population over 48 hours and no performance mark.
Players now0/ 400% full
7-day average0peak –
Rank#15,341top 69%
Last wipe16d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 40 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,341 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 82 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
46/ 100
D
Slipped a little: down 1,350 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 13 Oct, 13:49 UTC16d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Boat wars Gamemode | Deep Sea Training | Testing?
You'll find no region listed by Boat wars Gamemode | Deep Sea Training | Testing. Rust Server Score takes the server's word for its location and does not trace the hardware. 185.218.195.135:20184 is the address to use.
How dependable is Boat wars Gamemode | Deep Sea Training | Testing, and is it online at the moment?
You can join now: Boat wars Gamemode | Deep Sea Training | Testing is online. About 16 days ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. On 21 September 2026, Rust Server Score saw it for the first time.
How well does Boat wars Gamemode | Deep Sea Training | Testing run?
The average over the last 48 hours was 82 server fps, and it never went below 64. At its peak, it held 47,400 entities, including buildings, deployables and all else in the world. At its highest, it used 4,169 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is Boat wars Gamemode | Deep Sea Training | Testing on?
The server Boat wars Gamemode | Deep Sea Training | Testing is on Rust network protocol 2634 and build 167781 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does Boat wars Gamemode | Deep Sea Training | Testing wipe, and how often?
There are too few wipes on record for Boat wars Gamemode | Deep Sea Training | Testing to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 16 days 2 hours.
What happens on Boat wars Gamemode | Deep Sea Training | Testing when wipe day arrives?
Recent wipes have peaked at 0 players on average. Peak numbers came 0 hours into the latest wipe.
Population
What position does Boat wars Gamemode | Deep Sea Training | Testing hold in the rankings?
In the top 69% of all ranked servers, Boat wars Gamemode | Deep Sea Training | Testing sits at #15,341 for player hours over the last seven days.
How many players does Boat wars Gamemode | Deep Sea Training | Testing usually have?
Boat wars Gamemode | Deep Sea Training | Testing is showing 0 players right now, with 40 slots in total. For the last seven days, the average number of players was 0.
Tags and filters
What is meant by the tags on Boat wars Gamemode | Deep Sea Training | Testing?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp40 (Max players): 40 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167781 (Build): The game build is 167781; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Plugin framework: Carbon are the tags Boat wars Gamemode | Deep Sea Training | Testing publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Boat wars Gamemode | Deep Sea Training | Testing?
Rust Server Score lists that include Boat wars Gamemode | Deep Sea Training | Testing: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Server rules
Which rules does Boat wars Gamemode | Deep Sea Training | Testing enforce, and what are its settings?
The name of Boat wars Gamemode | Deep Sea Training | Testing gives no gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map Boat wars Gamemode | Deep Sea Training | Testing uses?
Boat wars Gamemode | Deep Sea Training | Testing runs a game-generated procedural map at size 3,000, seed 1. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How do you get onto Boat wars Gamemode | Deep Sea Training | Testing?
To connect, start Rust, press F1, and type client.connect 185.218.195.135:20184. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://rustcator.com.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp40
Max players40 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167781
BuildThe game build is 167781.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).