On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 6000% full
7-day average0peak –
Rank#15,341top 69%
Last wipe19d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 600 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,341 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 233 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 379 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 34 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 10 Oct, 05:04 UTC19d ago
2
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by WasteLands RRP. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 185.244.0.17:25876.
How dependable is WasteLands RRP, and is it online at the moment?
You can join now: WasteLands RRP is online. The uptime it reports puts the last restart at about 11 days 2 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 8 October 2026.
Is WasteLands RRP smooth to play on?
The average over the last 48 hours was 233 server fps, and it never went below 203. At its peak, it held 4,259 entities, including buildings, deployables and all else in the world. At its highest, it used 1,911 MB of memory. When fps is low and entities climb, that is lag to players.
What Rust version is WasteLands RRP on?
You will find WasteLands RRP on Rust network protocol 2634 and build 167584, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does WasteLands RRP wipe, and how often?
The record holds too few of WasteLands RRP's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 19 days 1 hours.
What happens on WasteLands RRP when wipe day arrives?
The average peak on its recent wipes was 2 players. 34 hours after the latest wipe began, the crowd hit its peak.
Population
Where does WasteLands RRP place in the wider field of Rust servers?
Over the last seven days, WasteLands RRP has #15,341 for player hours, in the top 69% of all ranked servers.
How many players does WasteLands RRP usually have?
WasteLands RRP is showing 0 players right now, with 600 slots in total. For the last seven days, the average number of players was 0.
Tags and filters
What is meant by the tags on WasteLands RRP?
The game's browser takes its cue from the tags WasteLands RRP has set: gmrust (Game mode): Rust survival, played by the standard rules; mp600 (Max players): 600 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167584 (Build): The game build is 167584; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature WasteLands RRP?
These Rust Server Score lists count WasteLands RRP among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Server rules
What settings and rules apply on WasteLands RRP?
The name of WasteLands RRP gives no gather rate. The default of 8 players applies as the group cap. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. You are not covered by VAC, Valve's anti-cheat.
Can you tell me which map WasteLands RRP uses?
A procedural map of size 1,000 and seed 1726006383, generated by the game, is what WasteLands RRP runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How should you connect to WasteLands RRP?
To connect, start Rust, press F1, and type client.connect 185.244.0.17:25876. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp600,ptrak,$r?,v2634,gmrust,cs167584,ts8,^z,^y
Game
gmrust
Game modeRust survival, played by the standard rules.
mp600
Max players600 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167584
BuildThe game build is 167584.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).