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Every Rust server graded on real, live numbers. 70,199 players on the roll · 11,764 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 185.248.134.200:28014
Name of server

Raichu Staging | F1 Spawn | Noclip | DLC Unlocked

RegisterPresentOnline
RegionEU
Address185.248.134.200:28014
Last checked10m ago
vanilla
Launch Rust and join Website
Overall grade

Steady

60 out of 100, the average of 6 subjects

On the class lists: C (63), with population over 48 hours and no performance mark.

Players now 4/ 25 16% full
7-day average2peak 12
Rank#2,405top 11% · #928 in EU
Last wipe11h agono schedule published
Next wipe–no rhythm it keeps

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 7/ 100 A quiet classroom so far: 2 of 25 on average. Plenty of space to grow.
Standingrank on player hours 89/ 100 Holds a respectable place: #2,405 on player hours.
Uptimehours on the list, last 48 94/ 100 Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours 49/ 100 Needs to work on its frame rate: 29 server fps on average.
Wipeskeeping the crowd after a wipe 75/ 100 Holds its players well after a wipe: 75% of wipes kept half their crowd.
Momentumrank now against a week ago 46/ 100 Slipped a little: down 204 places this week. Nothing a good wipe can't fix.

A fair term, with more to come. Strongest in uptime (A); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeakWipe
0510152000:0009:0019:0003:0012:0021:00Wiped Thu 29 Oct, 12:01 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
01020304000:0009:0019:0003:0012:0021:00Wiped Thu 29 Oct, 12:01 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 11% of all ranked servers, top 32% in EU. Ranked on player hours over the last seven days.

Attendance: the wipe record

7 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.6 daysbetween real wipes
on rhythm14%of its recent wipes
wipe-day peak25players, last three wipes
crowd held75%else halves by day 1

The first 48 hours of its last wipes

Mon 19 OctWed 14 OctThu 1 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 8 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 12:01 UTC11h ago – – running 0
Mon 19 Oct, 08:58 UTC10d ago 7 – – 3
Wed 14 Oct, 19:21 UTC15d ago 11 held half 4.6 days 1
Thu 1 Oct, 17:17 UTC FW28d ago 57+10 queue halved by day 1 13.1 days 41
Thu 1 Oct, 09:07 UTC28d ago 57+10 queue – 0.3 days 8
Thu 24 Sep, 11:06 UTC35d ago 18 held half 6.9 days 5
Tue 22 Sep, 19:53 UTC37d ago 18 – 1.6 days 5
Thu 17 Sep, 06:19 UTC42d ago 9 held half 5.6 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
105 / 999
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA
EU · groups of 30+ · weekly · 36 on average
2 / 100
AQRUX RUST BUILD | CREATIVE | SANDBOX
EU · groups of 8+ · monthly · 23 on average
8 / 100
Intoxicated EU Sandbox - Creative | Build | Noclip
EU · groups of 8+ · 21 on average
19 / 150
ShockRust | Build Обновление
EU · no group limit · 8 on average
4 / 50
[EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|Fire
EU · groups of 16+ · monthly · 6 on average
4 / 50

Quick answers

from the figures on this page

Server details

In what location does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked sit?

In Europe, according to its own listing, sits Raichu Staging | F1 Spawn | Noclip | DLC Unlocked, with the EU tag. Rust Server Score takes the server's word for its location and does not trace the hardware. 185.248.134.200:28014 is the address to use.

How reliable is Raichu Staging | F1 Spawn | Noclip | DLC Unlocked, and is it up?

Right now, Raichu Staging | F1 Spawn | Noclip | DLC Unlocked is online. About 3 hours ago, it restarted, based on the uptime it reports. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.

Is Raichu Staging | F1 Spawn | Noclip | DLC Unlocked smooth to play on?

It never fell below 20 server fps in the last 48 hours, averaging 29. At its peak, it held 97,000 entities, including buildings, deployables and all else in the world. Up to 2,651 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.

On what Rust version does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked sit?

You will find Raichu Staging | F1 Spawn | Noclip | DLC Unlocked on Rust network protocol 2636 and build 169668, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.

Resets

How frequently does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked wipe its map?

Raichu Staging | F1 Spawn | Noclip | DLC Unlocked wipes at times that vary, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 11 hours.

What should you expect from wipe day on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

Across its recent wipes, the busiest moments averaged 25 players. 8 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 75% of its recent wipes. Day 1 is when it sank below half in the wipes that did not hold.

Population

Where does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked sit among Rust servers?

Over the last seven days, Raichu Staging | F1 Spawn | Noclip | DLC Unlocked has #2,405 for player hours, in the top 11% of all ranked servers and #928 in Europe.

What does the population on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked look like?

Right now, 4 players are on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked, which has 25 slots. It peaked at 12 and averaged 2 players over the last seven days. The busiest time in the last 48 hours was 20:00 UTC, with an average of 9 players.

Tags

What is meant by the tags on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

The game's browser takes its cue from the tags Raichu Staging | F1 Spawn | Noclip | DLC Unlocked has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp25 (Max players): The server holds 25 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2636 (Protocol): The game protocol is 2636, so your game must match that version to join; cs169668 (Build): The game build is 169668; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^c (Creative): No gathering here: it is a sandbox where you build what you want; ^k (Build server): Bases can be designed and practised here; EU (Europe): The server browser lists it under Europe; sc1 (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Who is behind Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

1 other server we track also publishes a raichu.tv hostname, as Raichu Staging | F1 Spawn | Noclip | DLC Unlocked does, so the same operator most likely runs them all.

Which Rust Server Score filters and lists feature Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

Rust Server Score lists that include Raichu Staging | F1 Spawn | Noclip | DLC Unlocked: European Rust servers, graded, Rust build and creative servers, Rust creative servers, scored and graded and Vanilla Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Last wipe: In the last 24 hours.

Rules and settings

What settings and rules apply on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

You will find no gather rate in the name of Raichu Staging | F1 Spawn | Noclip | DLC Unlocked. With no change from the game default, groups take up to 8 players. build & creative is the mode here, no gathering, just sandbox building. The server browser lists it under Community, as a community server. The vanilla label is its own: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server runs Valve's anti-cheat, VAC.

Can you tell me which map Raichu Staging | F1 Spawn | Noclip | DLC Unlocked uses?

Raichu Staging | F1 Spawn | Noclip | DLC Unlocked runs a game-generated procedural map at size 4,000, seed 201026. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Custom Map.

Connecting

How do you get onto Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

To connect, start Rust, press F1, and type client.connect 185.248.134.200:28014. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/rustality.

Server tags

what each one means

Published as mp25,ptrak,$r?,v2636,^v,^c,^k,EU,gmrust,cs169668,sc1,ts8

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp25
Max players The server holds 25 slots.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2636
Protocol The game protocol is 2636, so your game must match that version to join.
cs169668
Build The game build is 169668.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code No region code has been set.

Difficulty

^v
Vanilla Nothing is altered here: rates, kits and rules are as Facepunch ships them.

Gameplay

^c
Creative No gathering here: it is a sandbox where you build what you want.
^k
Build server Bases can be designed and practised here.

Region

EU
Europe The server browser lists it under Europe.

Other

sc1
Custom tag A plugin or the owner set this tag; it is not a standard Rust one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.