On the class lists: F (33), with population over 48 hours and no performance mark.
Players now0/ 40% full
7-day average0peak 1
Rank#9,253top 42%
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 0 of 4 on average. Plenty of space to grow.
Standingrank on player hours
58/ 100
C−
Working its way up from the back of the class: #9,253 on player hours.
Uptimehours on the list, last 48
10/ 100
F
Attendance needs work: on the list only 5 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 239 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
63/ 100
C
Moving up: up 2,486 places this week.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 42% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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··WW···
·······
···F···
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W·W····
····W·W
W···
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 12:03 UTC2d ago
–
–
–
1
Sun 25 Oct, 20:41 UTC3d ago
–
–
–
1
Sun 25 Oct, 19:51 UTC3d ago
–
–
–
0
Fri 23 Oct, 21:32 UTC5d ago
–
–
–
1
Fri 23 Oct, 20:53 UTC5d ago
–
–
–
1
Fri 23 Oct, 20:41 UTC5d ago
–
–
–
0
Fri 23 Oct, 19:29 UTC5d ago
–
–
–
0
Wed 14 Oct, 10:56 UTC14d ago
–
–
–
1
Wed 14 Oct, 10:43 UTC14d ago
–
–
–
1
Wed 14 Oct, 09:32 UTC14d ago
–
–
–
0
Wed 14 Oct, 09:23 UTC14d ago
–
–
–
0
Wed 14 Oct, 09:17 UTC14d ago
1
halved by day 2
9.4 days
0
Mon 12 Oct, 22:06 UTC16d ago
1
–
1.5 days
1
Thu 1 Oct, 19:11 UTCFW27d ago
1
–
11.1 days
0
Thu 17 Sep, 12:34 UTC41d ago
1
–
14.3 days
1
Wed 16 Sep, 21:02 UTC42d ago
–
–
–
1
Wed 16 Sep, 20:21 UTC42d ago
1
–
0.7 days
0
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for DarkRP | rp_downtown. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 185.249.75.208:28015 is the address to use.
How reliable is DarkRP | rp_downtown, and is it up?
You cannot join now: DarkRP | rp_downtown is offline, last seen 43 hours ago. About 25 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 77 of 168 hours, or 46% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Does DarkRP | rp_downtown perform well?
It averaged 239 server fps over the last 48 hours, with a low of 237. Up to 2,341 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 1,463 MB. When fps is low and entities climb, that is lag to players.
On what Rust version does DarkRP | rp_downtown sit?
You will find DarkRP | rp_downtown on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
How frequently does DarkRP | rp_downtown wipe its map?
A fresh world arrives every few hours on DarkRP | rp_downtown, so there is no wipe schedule to keep and no reset counts as a wipe.
Population
What position does DarkRP | rp_downtown hold in the rankings?
In the top 42% of all ranked servers, DarkRP | rp_downtown sits at #9,253 for player hours over the last seven days.
What does the population on DarkRP | rp_downtown look like?
It has been 43 hours since DarkRP | rp_downtown was last seen, and it is offline right now. Averaging 0 players over seven days, it peaked at 1.
Tags
What is meant by the tags on DarkRP | rp_downtown?
The game's browser takes its cue from the tags DarkRP | rp_downtown has set: gmvanilla (Game mode): You play vanilla survival here; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^r (Roleplay): You play a role on this server; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does DarkRP | rp_downtown appear in the Rust Server Score lists and filters?
Rust Server Score lists that include DarkRP | rp_downtown: Modded Rust servers, graded and Roleplay servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Server rules
What settings and rules apply on DarkRP | rp_downtown?
Nothing in the name of DarkRP | rp_downtown states a gather rate. The group limit stays at the game's default of 8 players. It runs roleplay, roleplay rules, towns and jobs. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
DarkRP | rp_downtown runs which map?
DarkRP | rp_downtown runs a game-generated procedural map at size 1,000, seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Custom Map.
Getting in
How should you connect to DarkRP | rp_downtown?
To connect, start Rust, press F1, and type client.connect 185.249.75.208:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://cybr.to.
Server tags
what each one means
Published asmp4,ptrak,$r?,v2635,^r,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeYou play vanilla survival here.
mp4
Max playersThe server holds 4 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Gameplay
^r
RoleplayYou play a role on this server.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).