Working its way up from the back of the class: #15,490 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
51/ 100
D
Moving up: up 360 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for [QR] SIN CITY | SOLO | DUO. Rust Server Score takes the server's word for its location and does not trace the hardware. 185.255.92.159:31530 is the address to use.
How dependable is [QR] SIN CITY | SOLO | DUO, and is it online at the moment?
You cannot join now: [QR] SIN CITY | SOLO | DUO is offline, last seen 39 days 17 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
What Rust version is [QR] SIN CITY | SOLO | DUO on?
You will find [QR] SIN CITY | SOLO | DUO on Rust network protocol 2632 and build 162434, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does [QR] SIN CITY | SOLO | DUO wipe, and how often?
There are too few wipes on record for [QR] SIN CITY | SOLO | DUO to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 78 days 19 hours have passed since this world was made.
Population
Where does [QR] SIN CITY | SOLO | DUO place in the wider field of Rust servers?
Over the last seven days, [QR] SIN CITY | SOLO | DUO has #15,490 for player hours, in the top 70% of all ranked servers.
Is [QR] SIN CITY | SOLO | DUO a busy server?
The last sighting of [QR] SIN CITY | SOLO | DUO was 39 days 17 hours ago, and it is offline right now.
Tags and filters
How should you read the tags on [QR] SIN CITY | SOLO | DUO?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): 100 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2632 (Protocol): The game protocol is 2632, so your game must match that version to join; cs162434 (Build): This runs on build 162434; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags [QR] SIN CITY | SOLO | DUO publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show [QR] SIN CITY | SOLO | DUO?
Rust Server Score lists that include [QR] SIN CITY | SOLO | DUO: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
What settings and rules apply on [QR] SIN CITY | SOLO | DUO?
The name of [QR] SIN CITY | SOLO | DUO gives no gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
Can you tell me which map [QR] SIN CITY | SOLO | DUO uses?
A procedural map of size 2,000 and seed 1337, generated by the game, is what [QR] SIN CITY | SOLO | DUO runs. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Sin City.
Connecting
How do you get onto [QR] SIN CITY | SOLO | DUO?
To connect, start Rust, press F1, and type client.connect 185.255.92.159:31530. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://www.rabisu.com/de.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2632,gmrust,cs162434,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max players100 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2632
ProtocolThe game protocol is 2632, so your game must match that version to join.
cs162434
BuildThis runs on build 162434.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).