Working its way up from the back of the class: #15,863 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: up 128 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 72% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Saturday 31 October, 11:10 UTC, in 1d 23h.
Weekly: 7 days after its last wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 300+ · 2x · weekly · 279 on average
264 / 300
Quick answers
from the figures on this page
Server facts
In what location does SNIF RUST RED | SEMI-CLASSIC | 1.5x sit?
You'll see SNIF RUST RED | SEMI-CLASSIC | 1.5x listed in Europe, tagged EU. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 185.75.238.171:28015.
How reliable is SNIF RUST RED | SEMI-CLASSIC | 1.5x, and is it up?
At this moment, SNIF RUST RED | SEMI-CLASSIC | 1.5x is offline; the last time it was seen was 18 days 16 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. The first sighting by Rust Server Score was on 10 October 2026.
Which Rust version is SNIF RUST RED | SEMI-CLASSIC | 1.5x running?
The server SNIF RUST RED | SEMI-CLASSIC | 1.5x is on Rust network protocol 2634 and build 167398 under Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
When does SNIF RUST RED | SEMI-CLASSIC | 1.5x wipe, and how often?
The estimate for SNIF RUST RED | SEMI-CLASSIC | 1.5x's next wipe comes from weekly: 7 days after its last wipe. Expect the next wipe on Saturday 31 October at 11:10 UTC. It has been running its current world for 19 days. The tags carry a weekly wipe schedule.
Population
Where does SNIF RUST RED | SEMI-CLASSIC | 1.5x place in the wider field of Rust servers?
Over the last seven days, SNIF RUST RED | SEMI-CLASSIC | 1.5x has #15,863 for player hours, in the top 72% of all ranked servers and #2,565 in Europe.
Is SNIF RUST RED | SEMI-CLASSIC | 1.5x a busy server?
SNIF RUST RED | SEMI-CLASSIC | 1.5x is offline at the moment; the last time it was seen was 18 days 16 hours ago.
Tags
What do SNIF RUST RED | SEMI-CLASSIC | 1.5x's tags stand for?
You'll see SNIF RUST RED | SEMI-CLASSIC | 1.5x tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp15 (Max players): The server holds 15 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^w (Weekly): A wipe happens every week; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EU (Europe): The server browser lists it under Europe in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does SNIF RUST RED | SEMI-CLASSIC | 1.5x appear in the Rust Server Score lists and filters?
These Rust Server Score lists count SNIF RUST RED | SEMI-CLASSIC | 1.5x among them: 1.5x Rust servers, graded, European Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 1.5x.
Server rules
What settings and rules apply on SNIF RUST RED | SEMI-CLASSIC | 1.5x?
SNIF RUST RED | SEMI-CLASSIC | 1.5x sets gather at 1.5x, as its name suggests. The group limit stays at the game's default of 8 players. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
SNIF RUST RED | SEMI-CLASSIC | 1.5x runs which map?
SNIF RUST RED | SEMI-CLASSIC | 1.5x runs a procedural map, which the game generates.
How to join
How should you connect to SNIF RUST RED | SEMI-CLASSIC | 1.5x?
To connect, start Rust, press F1, and type client.connect 185.75.238.171:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp15,ptrak,$r?,v2634,^w,EU,gmrust,cs167398,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp15
Max playersThe server holds 15 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167398
BuildThe game build is 167398.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^w
WeeklyA wipe happens every week.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).