Working its way up from the back of the class: #12,902 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
47/ 100
D
Slipped a little: down 882 places this week. Nothing a good wipe can't fix.
A term to build on.
Even marks across the subjects, from F to D.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
IKS[211 Devblog] leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 185.86.13.162:27015.
How reliable is IKS[211 Devblog], and is it up?
At this moment, IKS[211 Devblog] is offline; the last time it was seen was 12 days 18 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 16 October 2026.
On what Rust version does IKS[211 Devblog] sit?
Rust network protocol 2164 on Windows is what IKS[211 Devblog] runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does IKS[211 Devblog] wipe, and how often?
The record holds too few of IKS[211 Devblog]'s wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 16 days 12 hours have passed since this world was made.
Player numbers
Where does IKS[211 Devblog] sit among Rust servers?
In the top 60% of all ranked servers, IKS[211 Devblog] sits at #12,902 for player hours over the last seven days.
What does the population on IKS[211 Devblog] look like?
IKS[211 Devblog] is offline at the moment; the last time it was seen was 12 days 18 hours ago.
Tags and filters
What do IKS[211 Devblog]'s tags stand for?
mp10 (Max players): The server holds 10 slots; v2164 (Protocol): To get in, your game needs to be on the same version: the protocol is 2164; oxide (Oxide): Oxide (uMod) provides the plugin framework here; modded (Modded): The game is changed by plugins or settings; you will find it under Modded; hb68d7370 (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner; stok (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner are the tags IKS[211 Devblog] publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show IKS[211 Devblog]?
Rust Server Score lists that include IKS[211 Devblog]: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded.
Rules and settings
How is IKS[211 Devblog] set up, and what rules does it keep?
You will find no gather rate in the name of IKS[211 Devblog]. You will find no published group limit. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. VAC, Valve's anti-cheat, is not enabled.
How to join
How do you get onto IKS[211 Devblog]?
To connect, start Rust, press F1, and type client.connect 185.86.13.162:27015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp10,v2164,hb68d7370,stok,oxide,modded
Game
mp10
Max playersThe server holds 10 slots.
v2164
ProtocolTo get in, your game needs to be on the same version: the protocol is 2164.
Mods and access
oxide
OxideOxide (uMod) provides the plugin framework here.
modded
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Other
hb68d7370
Custom tagNot one of Rust's standard tags, it comes from a plugin or the owner.
stok
Custom tagNot one of Rust's standard tags, it comes from a plugin or the owner.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to D.