Working its way up from the back of the class: #15,948 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
27/ 100
F
Lost ground: down 7,336 places this week. A strong wipe could turn it round.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Battlegrounds Teamplay leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 187.34.139.106:28015 is the address to use.
How reliable is Battlegrounds Teamplay, and is it up?
The server is down: Battlegrounds Teamplay is offline now, with the last sighting 26 days 18 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. The first sighting by Rust Server Score was on 29 September 2026.
What Rust version is Battlegrounds Teamplay on?
You will find Battlegrounds Teamplay on Rust network protocol 2633 and build 165217, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does Battlegrounds Teamplay wipe its map?
Battlegrounds Teamplay has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 30 days 2 hours.
Player numbers
Where does Battlegrounds Teamplay sit among Rust servers?
In the top 70% of all ranked servers, Battlegrounds Teamplay sits at #15,948 for player hours over the last seven days.
What does the population on Battlegrounds Teamplay look like?
Battlegrounds Teamplay is offline at the moment; the last time it was seen was 26 days 18 hours ago.
Tags
What is meant by the tags on Battlegrounds Teamplay?
You'll see Battlegrounds Teamplay tagged with gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): 20 slots are available; ts64 (Group limit): Teams cap out at 64; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Plugin framework: Carbon in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature Battlegrounds Teamplay?
These Rust Server Score lists count Battlegrounds Teamplay among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Rules and settings
What settings and rules apply on Battlegrounds Teamplay?
You will find no gather rate in the name of Battlegrounds Teamplay. You can play in groups of up to 64 players. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. You are covered by VAC, Valve's anti-cheat.
Battlegrounds Teamplay runs which map?
The game generates the procedural map on Battlegrounds Teamplay at size 4,000 with seed 134678. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
What is the way to join Battlegrounds Teamplay?
Enter client.connect 187.34.139.106:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp20,ptrak,$r?,v2633,gmrust,cs165217,ts64,^z,^y
Game
gmrust
Game modeSurvival in the standard Rust style.
mp20
Max players20 slots are available.
ts64
Group limitTeams cap out at 64.
v2633
ProtocolThe game protocol is 2633, so your game must match that version to join.
cs165217
BuildThe game build is 165217.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.