Working its way up from the back of the class: #15,854 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
32/ 100
F
Lost ground: down 5,744 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in momentum (F); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap10.6 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 9
The first 48 hours of its last wipes
Sat 3 OctTue 22 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 3 Oct, 08:34 UTC26d ago
1
–
running
0
Tue 22 Sep, 16:59 UTC36d ago
2
halved by day 9
10.6 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The Asylum leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 188.25.147.115:28015.
How dependable is The Asylum, and is it online at the moment?
You cannot join now: The Asylum is offline, last seen 20 days 11 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 21 September 2026, Rust Server Score saw it for the first time.
What Rust version is The Asylum on?
Rust network protocol 2634 and build 167058 on Windows is what The Asylum runs. To join, your game must use the same protocol; Steam handles the update.
Resets
When does The Asylum wipe, and how often?
There are too few wipes on record for The Asylum to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 26 days 3 hours.
What happens on The Asylum when wipe day arrives?
Recent wipes have peaked at 2 players on average. 2 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 0% of its recent wipes. In the other wipes it slipped under half by day 9.
Player count
What position does The Asylum hold in the rankings?
In the top 72% of all ranked servers, The Asylum sits at #15,854 for player hours over the last seven days.
How many players does The Asylum usually have?
The Asylum is offline at the moment; the last time it was seen was 20 days 11 hours ago.
Tags
How should you read the tags on The Asylum?
The game's browser takes its cue from the tags The Asylum has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): Join only if your game runs protocol 2634; cs167058 (Build): Build number: 167058; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show The Asylum?
Rust Server Score lists that include The Asylum: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
How is The Asylum set up, and what rules does it keep?
The name of The Asylum gives no gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. The server does not run VAC, Valve's anti-cheat.
Can you tell me which map The Asylum uses?
The game generates the procedural map on The Asylum at size 6,000 with seed 12345. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How should you connect to The Asylum?
To connect, start Rust, press F1, and type client.connect 188.25.147.115:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp10
Max playersThe server holds 10 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167058
BuildBuild number: 167058.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (F); wipes are the one to work on (F).