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Every Rust server graded on real, live numbers. 37,139 players on the roll · 11,636 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 188.255.236.151:28015
Name of server

TroubleChute

RegisterAbsentOffline
Region–
Address188.255.236.151:28015
Last checked2d ago
moddedoxide
Launch Rust and join
Overall grade

Not there yet

22 out of 100, the average of 2 subjects

On the class lists: F (43), with population over 48 hours and no performance mark.

Players now 0/ 10 0% full
7-day average0peak 1
Rank#12,621top 57%
Last wipe21d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 2/ 100 A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours 43/ 100 Working its way up from the back of the class: #12,621 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago unmarked No rank a week ago to compare with.

A term to build on. Strongest in standing (F); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 160 on average
39 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
124 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 114 on average
47 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 88 on average
18 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
6 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
7 / 1000

Quick answers

from the figures on this page

Server facts

Which region is TroubleChute based in?

You'll find no region listed by TroubleChute. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 188.255.236.151:28015.

How dependable is TroubleChute, and is it online at the moment?

At this moment, TroubleChute is offline; the last time it was seen was 2 days 10 hours ago. It was up 0% of the time over the last 2 full days, 0 of 48 hours. On 25 October 2026, Rust Server Score saw it for the first time.

What Rust version is TroubleChute on?

Rust network protocol 2635 and build 168909 on Windows is what TroubleChute runs. Steam updates your game for you, but you need the same protocol to join.

Wipe schedule

How frequently does TroubleChute wipe its map?

TroubleChute has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 21 days 14 hours have passed since this world was made.

Player numbers

Where does TroubleChute sit among Rust servers?

Over the last seven days, TroubleChute has #12,621 for player hours, in the top 57% of all ranked servers.

What does the population on TroubleChute look like?

It has been 2 days 10 hours since TroubleChute was last seen, and it is offline right now. Averaging 0 players over seven days, it peaked at 1.

Tags

How should you read the tags on TroubleChute?

You'll see TroubleChute tagged with gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Where does TroubleChute appear in the Rust Server Score lists and filters?

Rust Server Score lists that include TroubleChute: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Map and rules

How is TroubleChute set up, and what rules does it keep?

The name of TroubleChute gives no gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.

TroubleChute runs which map?

TroubleChute runs a procedural map, which the game generates.

How to join

How should you connect to TroubleChute?

Enter client.connect 188.255.236.151:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 slots are available.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because settings or plugins change how it plays, it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.