On the class lists: D (49), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 1
Rank#7,031top 32%
Last wipe28d agono schedule published
Next wipe6d 23hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
68/ 100
C+
Working its way up from the back of the class: #7,031 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 227 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
31/ 100
F
Lost ground: down 2,636 places this week. A strong wipe could turn it round.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h.
The force wipe · high confidence
wipe-day peak2players, last three wipes
Coming wipes
6d 23hThu 5 Nov, 19:00 UTCFW
34d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 41 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:09 UTCFW28d ago
2
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [EU] Rustverse 5X Weekly - Max 12 - Loot+ based in?
No region tag appears for [EU] Rustverse 5X Weekly - Max 12 - Loot+, but the name suggests Europe. Rust Server Score takes the server's word for its location and does not trace the hardware. 188.40.121.109:28115 is the address to use.
How dependable is [EU] Rustverse 5X Weekly - Max 12 - Loot+, and is it online at the moment?
At this moment, [EU] Rustverse 5X Weekly - Max 12 - Loot+ is offline; the last time it was seen was 41 minutes ago. The uptime it reports puts the last restart at about 16 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
Is [EU] Rustverse 5X Weekly - Max 12 - Loot+ smooth to play on?
The average over the last 48 hours was 227 server fps, and it never went below 211. At its peak, it held 113,780 entities, including buildings, deployables and all else in the world. Memory use reached up to 4,009 MB. When fps is low and entities climb, that is lag to players.
What Rust version is [EU] Rustverse 5X Weekly - Max 12 - Loot+ on?
Rust network protocol 2635 and build 168909 on Linux is what [EU] Rustverse 5X Weekly - Max 12 - Loot+ runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
When does [EU] Rustverse 5X Weekly - Max 12 - Loot+ wipe, and how often?
The force wipe each month is the only wipe [EU] Rustverse 5X Weekly - Max 12 - Loot+ takes. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 28 days 1 hours have passed since this world was made.
What happens on [EU] Rustverse 5X Weekly - Max 12 - Loot+ when wipe day arrives?
Recent wipes have peaked at 2 players on average. 41 hours after the latest wipe began, the crowd hit its peak.
Population
Where does [EU] Rustverse 5X Weekly - Max 12 - Loot+ place in the wider field of Rust servers?
Over the last seven days, [EU] Rustverse 5X Weekly - Max 12 - Loot+ has #7,031 for player hours, in the top 32% of all ranked servers.
Is [EU] Rustverse 5X Weekly - Max 12 - Loot+ a busy server?
[EU] Rustverse 5X Weekly - Max 12 - Loot+ is offline at the moment; the last time it was seen was 41 minutes ago. Averaging 0 players over seven days, it peaked at 1. The busiest time in the last 48 hours was 09:00 UTC, with an average of 1 players.
Tags and filters
What is meant by the tags on [EU] Rustverse 5X Weekly - Max 12 - Loot+?
The game's browser takes its cue from the tags [EU] Rustverse 5X Weekly - Max 12 - Loot+ has set: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Its slot count is 100; ts12 (Group limit): Teams cap out at 12; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Carbon provides the plugin framework here; rustmaps (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does [EU] Rustverse 5X Weekly - Max 12 - Loot+ appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [EU] Rustverse 5X Weekly - Max 12 - Loot+ among them: 5x Rust servers, graded, European Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 5x.
Rules and settings
Which rules does [EU] Rustverse 5X Weekly - Max 12 - Loot+ enforce, and what are its settings?
Going by its name, [EU] Rustverse 5X Weekly - Max 12 - Loot+ runs 5x gather. The limit for a group is 12 players. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. The server runs Valve's anti-cheat, VAC.
Which map is in play on [EU] Rustverse 5X Weekly - Max 12 - Loot+?
The map on [EU] Rustverse 5X Weekly - Max 12 - Loot+ is custom at size 4,000, and because the file is published you can download it from this page.
How to join
How do you get onto [EU] Rustverse 5X Weekly - Max 12 - Loot+?
To connect, start Rust, press F1, and type client.connect 188.40.121.109:28115. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://rustverse.gg.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts12,rustmaps,^z,^y
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max playersIts slot count is 100.
ts12
Group limitTeams cap out at 12.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonCarbon provides the plugin framework here.
Other
rustmaps
Custom tagA plugin or the owner set this tag; it is not a standard Rust one.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).