On the class lists: C (63), with population over 48 hours and no performance mark.
Players now9/ 1009% full
7-day average8peak 26
Rank#1,063top 5%
Last wipe27d agomonthly schedule
Next wipe7d 14hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
8/ 100
F
A quiet classroom so far: 8 of 100 on average. Plenty of space to grow.
Standingrank on player hours
95/ 100
A+
Well up the rankings: #1,063 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 68 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
55/ 100
C−
Moving up: up 98 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 5% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h.
The force wipe · high confidence
wipe-day peak27players, last three wipes
Coming wipes
7d 14hThu 5 Nov, 19:00 UTCFW
35d 14hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 27, 6 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:36 UTCFW27d ago
27
–
running
3
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Art of Rust - Official dedicated art server?
Art of Rust - Official dedicated art server leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 188.64.33.62:28017.
Is Art of Rust - Official dedicated art server up, and how steady is its uptime?
Right now, Art of Rust - Official dedicated art server is online. The uptime it reports puts the last restart at about 13 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
How well does Art of Rust - Official dedicated art server run?
It averaged 68 server fps over the last 48 hours, with a low of 50. Up to 214,930 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 6,280 MB of memory. Players feel lag when fps drops and entities pile up.
What Rust version is Art of Rust - Official dedicated art server on?
Rust network protocol 2635 and build 168909 on Linux is what Art of Rust - Official dedicated art server runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does Art of Rust - Official dedicated art server reset?
Once a month, Art of Rust - Official dedicated art server wipes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 27 days 11 hours. The tags show a monthly wipe schedule.
What should you expect from wipe day on Art of Rust - Official dedicated art server?
Recent wipes have peaked at 27 players on average. Peak numbers came 6 hours into the latest wipe.
Player numbers
Where does Art of Rust - Official dedicated art server sit among Rust servers?
In the top 5% of all ranked servers, Art of Rust - Official dedicated art server sits at #1,063 for player hours over the last seven days.
Is Art of Rust - Official dedicated art server a busy server?
Art of Rust - Official dedicated art server is showing 9 players right now, with 100 slots in total. Averaging 8 players over seven days, it peaked at 26. The busiest time in the last 48 hours was 20:00 UTC, with an average of 15 players.
Tags and filters
What do Art of Rust - Official dedicated art server's tags stand for?
You'll see Art of Rust - Official dedicated art server tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): 100 slots are available; ts20 (Group limit): Teams cap out at 20; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^r (Roleplay): Roleplay is the focus here; ^c (Creative): No gathering here: it is a sandbox where you build what you want; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Who operates Art of Rust - Official dedicated art server?
The artofrust.art hostname from Art of Rust - Official dedicated art server is not used by any other tracked server.
Which Rust Server Score filters and lists feature Art of Rust - Official dedicated art server?
Rust Server Score lists that include Art of Rust - Official dedicated art server: Modded Rust servers, graded, Rust build and creative servers, Rust creative servers, scored and graded and Roleplay servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Monthly ^m, Roleplay ^r, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
What settings and rules apply on Art of Rust - Official dedicated art server?
You will find no gather rate in the name of Art of Rust - Official dedicated art server. You can play in groups of up to 20 players. You get build & creative here, no gathering, just sandbox building. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Art of Rust - Official dedicated art server runs which map?
Art of Rust - Official dedicated art server runs a game-generated procedural map at size 4,096, seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How should you connect to Art of Rust - Official dedicated art server?
Enter client.connect 188.64.33.62:28017 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/artofrust.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^m,^r,^c,gmrust,cs168909,ts20,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max players100 slots are available.
ts20
Group limitTeams cap out at 20.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^r
RoleplayRoleplay is the focus here.
^c
CreativeNo gathering here: it is a sandbox where you build what you want.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).