Working its way up from the back of the class: #14,511 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
44/ 100
F
Slipped a little: down 1,854 places this week. Nothing a good wipe can't fix.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by CHERPACK FM. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 188.69.83.223:28015 is the address to use.
Is CHERPACK FM up, and how steady is its uptime?
At this moment, CHERPACK FM is offline; the last time it was seen was 31 days 2 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 27 September 2026, Rust Server Score saw it for the first time.
What Rust version is CHERPACK FM on?
The server CHERPACK FM is on Rust network protocol 2633 and build 163794 under Windows. To join, your game must use the same protocol; Steam handles the update.
Resets
When does CHERPACK FM wipe, and how often?
There are too few wipes on record for CHERPACK FM to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 31 days 2 hours.
Population
What position does CHERPACK FM hold in the rankings?
In the top 61% of all ranked servers, CHERPACK FM sits at #14,511 for player hours over the last seven days.
Is CHERPACK FM a busy server?
CHERPACK FM is offline at the moment; the last time it was seen was 31 days 2 hours ago.
Tags and filters
How should you read the tags on CHERPACK FM?
The game's browser takes its cue from the tags CHERPACK FM has set: gmrust (Game mode): Rust survival, played by the standard rules; mp2 (Max players): The server holds 2 slots; ts50 (Group limit): No team may go above 50; v2633 (Protocol): To get in, your game needs to be on the same version: the protocol is 2633; cs163794 (Build): This runs on build 163794; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature CHERPACK FM?
These Rust Server Score lists count CHERPACK FM among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
What settings and rules apply on CHERPACK FM?
Nothing in the name of CHERPACK FM states a gather rate. The limit for a group is 50 players. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Getting in
What is the way to join CHERPACK FM?
To connect, start Rust, press F1, and type client.connect 188.69.83.223:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp2,ptrak,$r?,v2633,gmrust,cs163794,ts50,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp2
Max playersThe server holds 2 slots.
ts50
Group limitNo team may go above 50.
v2633
ProtocolTo get in, your game needs to be on the same version: the protocol is 2633.
cs163794
BuildThis runs on build 163794.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.