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Every Rust server graded on real, live numbers. 36,787 players on the roll · 11,611 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 190.192.19.126:28015
Name of server

Test Server

RegisterAbsentOffline
Region–
Address190.192.19.126:28015
Last checked1d ago
moddedcarbon
Launch Rust and join
Overall grade

Not there yet

21 out of 100, the average of 3 subjects

Players now 0/ 30 0% full
7-day average0peak 1
Rank#12,014top 54%
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 1/ 100 A quiet classroom so far: 0 of 30 on average. Plenty of space to grow.
Standingrank on player hours 46/ 100 Working its way up from the back of the class: #12,014 on player hours.
Uptimehours on the list, last 48 17/ 100 Attendance needs work: on the list only 8 of the last 48 hours.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago unmarked No rank a week ago to compare with.

A term to build on. Strongest in standing (D); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeakWipe
00.250.50.75121:0022:0000:0001:0003:0004:00Wiped Tue 27 Oct, 21:35 UTCWIPE

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct29 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

7 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.4 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Wed 30 SepSun 27 SepSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 21:35 UTC1d ago – – running 0
Wed 30 Sep, 22:18 UTC28d ago 4 – 27 days 0
Sun 27 Sep, 01:47 UTC32d ago 1 – 3.9 days 1
Sat 26 Sep, 01:47 UTC33d ago 1 – 1 days 0
Wed 23 Sep, 03:46 UTC36d ago 1 – 2.9 days 1
Tue 22 Sep, 21:39 UTC36d ago 1 – 0.3 days 0
Thu 17 Sep, 04:13 UTC42d ago 1 – 5.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 150 on average
72 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
124 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
100 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
35 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
5 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
7 / 1000

Quick answers

from the figures on this page

About the server

In what location does Test Server sit?

You'll find no region listed by Test Server. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 190.192.19.126:28015 is the address to use.

Is Test Server up, and how steady is its uptime?

You cannot join now: Test Server is offline, last seen 26 hours ago. It was up 5% of the time over the last 7 full days, 8 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.

What Rust version is Test Server on?

Rust network protocol 2635 and build 169423 on Windows is what Test Server runs. To join, your game must use the same protocol; Steam handles the update.

Wipe cycle

When does Test Server wipe, and how often?

There is no next wipe to predict on Test Server, as it wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 33 hours have passed since this world was made.

What happens on Test Server when wipe day arrives?

The average peak on its recent wipes was 2 players. 2 hours after the latest wipe began, the crowd hit its peak.

Player count

Where does Test Server sit among Rust servers?

Over the last seven days, Test Server has #12,014 for player hours, in the top 54% of all ranked servers.

Is Test Server a busy server?

It has been 26 hours since Test Server was last seen, and it is offline right now. It peaked at 1 and averaged 0 players over the last seven days. The highest average in the last 48 hours came at 00:00 UTC, with 1 players.

Tags

What do Test Server's tags stand for?

The game's browser takes its cue from the tags Test Server has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp30 (Max players): The server holds 30 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs169423 (Build): The game build is 169423; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Carbon provides the plugin framework here. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which lists and filters on Rust Server Score show Test Server?

These Rust Server Score lists count Test Server among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Rules and settings

What settings and rules apply on Test Server?

You will find no gather rate in the name of Test Server. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. The server runs Valve's anti-cheat, VAC.

Can you tell me which map Test Server uses?

The game generates a procedural map for Test Server.

Connecting

How should you connect to Test Server?

To connect, start Rust, press F1, and type client.connect 190.192.19.126:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,gmrust,cs169423,ts8,^z,^y

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp30
Max players The server holds 30 slots.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2635
Protocol Join only if your game runs protocol 2635.
cs169423
Build The game build is 169423.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code No region code has been set.

Mods and access

^z
Modded Because settings or plugins change how it plays, it is listed as Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.