On the class lists: C− (59), with population over 48 hours and no performance mark.
Players now1/ 502% full
7-day average2peak 8
Rank#1,962top 9% · #759 in EU
Last wipe12d agobiweekly schedule
Next wipe8d 13hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
5/ 100
F
A quiet classroom so far: 2 of 50 on average. Plenty of space to grow.
Standingrank on player hours
91/ 100
A
Well up the rankings: #1,962 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
98/ 100
A+
Runs smoothly: 59 server fps on average.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
54/ 100
D
Moving up: up 141 places this week.
A steady term.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 9% of all ranked servers, top 26% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 8d 13h.
The force wipe · high confidence
usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak7players, last three wipes
crowd held50%else halves by day 5
Coming wipes
8d 13hThu 5 Nov, 19:00 UTCFW
15d 10hThu 12 Nov, 16:40 UTC
36d 13hThu 3 Dec, 19:00 UTCFW
43d 10hThu 10 Dec, 16:40 UTC
The first 48 hours of its last wipes
Thu 15 OctThu 1 OctThu 17 Sep
Players each hour, from the hour of the wipe. The latest peaked at 7, 20 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 16:40 UTC12d ago
7
–
running
1
Thu 1 Oct, 22:04 UTCFW26d ago
8
halved by day 5
13.8 days
0
Thu 17 Sep, 16:35 UTC40d ago
5
✓ held half
14.2 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [EU/SWE] Playstar - SOLO - HARDCORE?
The EU tag on [EU/SWE] Playstar - SOLO - HARDCORE puts it in Europe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 192.121.44.102:28016.
Is [EU/SWE] Playstar - SOLO - HARDCORE up, and how steady is its uptime?
Right now, [EU/SWE] Playstar - SOLO - HARDCORE is online. According to its reported uptime, the last restart was about 1 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Does [EU/SWE] Playstar - SOLO - HARDCORE perform well?
It never fell below 55 server fps in the last 48 hours, averaging 59. Up to 84,444 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 2,654 MB. Players feel lag when fps drops and entities pile up.
On what Rust version does [EU/SWE] Playstar - SOLO - HARDCORE sit?
Rust network protocol 2635 and build 168909 on Linux is what [EU/SWE] Playstar - SOLO - HARDCORE runs. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does [EU/SWE] Playstar - SOLO - HARDCORE reset?
The wipe rhythm on [EU/SWE] Playstar - SOLO - HARDCORE is every 4 weeks on Thursday at 16:40 UTC. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 12 days 13 hours have passed since this world was made. A fortnightly wipe schedule appears in its tags.
What should you expect from wipe day on [EU/SWE] Playstar - SOLO - HARDCORE?
Across its recent wipes, the busiest moments averaged 7 players. Peak numbers came 20 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 50% of its recent wipes. The crowd dropped below half by day 5 in the wipes where it did not hold.
Player numbers
Where does [EU/SWE] Playstar - SOLO - HARDCORE place in the wider field of Rust servers?
Over the last seven days, [EU/SWE] Playstar - SOLO - HARDCORE has #1,962 for player hours, in the top 9% of all ranked servers and #759 in Europe.
Is [EU/SWE] Playstar - SOLO - HARDCORE a busy server?
Right now, 1 players are on [EU/SWE] Playstar - SOLO - HARDCORE, which has 50 slots. Averaging 2 players over seven days, it peaked at 8. Over the last 48 hours, the peak hour was 17:00 UTC, averaging 6 players.
Tags
What is meant by the tags on [EU/SWE] Playstar - SOLO - HARDCORE?
You'll see [EU/SWE] Playstar - SOLO - HARDCORE tagged with gmhardcore (Game mode): The ruleset is hardcore, the harsher one; mp50 (Max players): The server holds 50 slots; ts0 (Group limit): Teams are disabled; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^b (Biweekly): The server wipes on a two-week cycle; ^q (Premium): Rust's premium status is required to join; ^o (Oxide): The plugin framework in use is Oxide (uMod); EU (Europe): The server browser lists it under Europe in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does [EU/SWE] Playstar - SOLO - HARDCORE appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [EU/SWE] Playstar - SOLO - HARDCORE: European Rust servers, graded and Best community servers, graded. These filters bring it up on the server list: Region: Europe; Type: Community (not modded, not official) and Plugins, not modded; Game mode: Hardcore and Premium; Server tag: Biweekly ^b, Premium ^q and Oxide ^o; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Map and rules
Which rules does [EU/SWE] Playstar - SOLO - HARDCORE enforce, and what are its settings?
Nothing in the name of [EU/SWE] Playstar - SOLO - HARDCORE states a gather rate. It publishes no limit on group size. It runs hardcore, Facepunch's most punishing mode. Raiding and PvP are both permitted. Under Community in the server browser you will find this community server. Plugins on it number Oxide. Rust's premium status is required to join. The server runs Valve's anti-cheat, VAC.
Can you tell me which map [EU/SWE] Playstar - SOLO - HARDCORE uses?
A procedural map of size 3,600, generated by the game, is what [EU/SWE] Playstar - SOLO - HARDCORE runs.
How to join
How should you connect to [EU/SWE] Playstar - SOLO - HARDCORE?
To connect, start Rust, press F1, and type client.connect 192.121.44.102:28016. Or click Launch Rust here, which launches Rust through Steam and joins you. Rust's premium status is required to join. You can find its website at https://discord.com/invite/gxJm7Pv.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^b,EU,gmhardcore,cs168909,^q,ts0,^o
Game
gmhardcore
Game modeThe ruleset is hardcore, the harsher one.
mp50
Max playersThe server holds 50 slots.
ts0
Group limitTeams are disabled.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyThe server wipes on a two-week cycle.
Mods and access
^q
PremiumRust's premium status is required to join.
^o
OxideThe plugin framework in use is Oxide (uMod).
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in uptime (A+); population is the one to work on (F).