On the class lists: D (53), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average1peak 4
Rank#4,000top 18% · #1454 in EU
Last wipe13d agobiweekly schedule
Next wipe7d 21hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 50 on average. Plenty of space to grow.
Standingrank on player hours
82/ 100
B+
Holds a respectable place: #4,000 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
96/ 100
A+
Runs smoothly: 58 server fps on average.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
35/ 100
F
Slipped a little: down 1,218 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 18% of all ranked servers, top 50% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
···W···
·······
···F···
·······
···W···
·······
···
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h.
The force wipe · high confidence
usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak4players, last three wipes
crowd held50%else halves by day 9
Coming wipes
7d 21hThu 5 Nov, 19:00 UTCFW
14d 18hThu 12 Nov, 16:43 UTC
35d 21hThu 3 Dec, 19:00 UTCFW
42d 18hThu 10 Dec, 16:43 UTC
The first 48 hours of its last wipes
Thu 15 OctThu 1 OctThu 17 Sep
Players each hour, from the hour of the wipe. The latest peaked at 6, 42 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 16:43 UTC13d ago
6
–
running
0
Thu 1 Oct, 18:53 UTCFW27d ago
2
✓ held half
13.9 days
0
Thu 17 Sep, 16:48 UTC41d ago
4
halved by day 9
14.1 days
2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 100+ · 2x · biweekly · 30 on average
20 / 200
Quick answers
from the figures on this page
Server details
Where in the world is [EU/SWE] Playstar - SOLO - X2?
You'll see [EU/SWE] Playstar - SOLO - X2 listed in Europe, tagged EU. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 192.121.44.108:28016.
How dependable is [EU/SWE] Playstar - SOLO - X2, and is it online at the moment?
Right now, [EU/SWE] Playstar - SOLO - X2 is online. The uptime it reports puts the last restart at about 17 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is [EU/SWE] Playstar - SOLO - X2 smooth to play on?
It averaged 58 server fps over the last 48 hours, with a low of 47. At its peak, it held 100,563 entities, including buildings, deployables and all else in the world. Memory use reached up to 3,554 MB. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is [EU/SWE] Playstar - SOLO - X2 running?
The server [EU/SWE] Playstar - SOLO - X2 is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does [EU/SWE] Playstar - SOLO - X2 wipe its map?
Its wipe pattern: [EU/SWE] Playstar - SOLO - X2 wipes every 4 weeks on Thursday at 16:43 UTC. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 13 days 5 hours. Its tags give a wipe schedule of every two weeks.
What happens on [EU/SWE] Playstar - SOLO - X2 when wipe day arrives?
The average peak on its recent wipes was 4 players. 42 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 50% of its recent wipes. Day 9 is when it sank below half in the wipes that did not hold.
Player count
Where does [EU/SWE] Playstar - SOLO - X2 sit among Rust servers?
In Europe, [EU/SWE] Playstar - SOLO - X2 is #1,454, and overall it is #4,000 on player hours over the last seven days, in the top 18% of all ranked servers.
Is [EU/SWE] Playstar - SOLO - X2 a busy server?
With 50 slots available, [EU/SWE] Playstar - SOLO - X2 currently has 0 players. It peaked at 4 and averaged 1 players over the last seven days. The busiest time in the last 48 hours was 22:00 UTC, with an average of 1 players.
Lists and filters
What is meant by the tags on [EU/SWE] Playstar - SOLO - X2?
The game's browser takes its cue from the tags [EU/SWE] Playstar - SOLO - X2 has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): 50 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^b (Biweekly): Every two weeks it wipes; ^q (Premium): Joining requires premium status on Rust; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EU (Europe): In the server browser it appears under Europe. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show [EU/SWE] Playstar - SOLO - X2?
These Rust Server Score lists count [EU/SWE] Playstar - SOLO - X2 among them: 2x Rust servers, graded, European Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Game mode: Premium; Server tag: Biweekly ^b, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.
Server rules
Which rules does [EU/SWE] Playstar - SOLO - X2 enforce, and what are its settings?
[EU/SWE] Playstar - SOLO - X2 sets gather at 2x, as its name suggests. The default of 8 players applies as the group cap. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. Joining requires premium status on Rust. The server runs Valve's anti-cheat, VAC.
Can you tell me which map [EU/SWE] Playstar - SOLO - X2 uses?
[EU/SWE] Playstar - SOLO - X2 runs a game-generated procedural map at size 4,250, seed 35599. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
How should you connect to [EU/SWE] Playstar - SOLO - X2?
To connect, start Rust, press F1, and type client.connect 192.121.44.108:28016. Or click Launch Rust here, which launches Rust through Steam and joins you. Joining requires premium status on Rust. The website for this server is https://discord.com/invite/gxJm7Pv.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^b,EU,gmrust,cs168909,^q,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max players50 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Mods and access
^q
PremiumJoining requires premium status on Rust.
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).