On the class lists: C− (57), with population over 48 hours and no performance mark.
Players now1/ 502% full
7-day average0peak 2
Rank#4,202top 19% · #1504 in EU
Last wipe12d agobiweekly schedule
Next wipe8d 22hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
81/ 100
B+
Holds a respectable place: #4,202 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
61/ 100
C
Slows down under load at times: 36 server fps on average.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
56/ 100
C−
Moving up: up 515 places this week.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 19% of all ranked servers, top 51% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 8d 22h.
The force wipe · high confidence
usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
crowd held50%else halves by day 3
Coming wipes
8d 22hThu 5 Nov, 19:00 UTCFW
15d 19hThu 12 Nov, 16:41 UTC
36d 22hThu 3 Dec, 19:00 UTCFW
43d 19hThu 10 Dec, 16:41 UTC
The first 48 hours of its last wipes
Thu 15 OctThu 1 OctThu 17 Sep
Players each hour, from the hour of the wipe. The latest peaked at 2, 17 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 16:41 UTC12d ago
2
–
running
0
Thu 1 Oct, 18:49 UTCFW26d ago
3
halved by day 3
13.9 days
0
Thu 17 Sep, 16:48 UTC40d ago
4
✓ held half
14.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [EU/SWE] Playstar - SOLO - SMALL MAP based in?
In Europe, according to its own listing, sits [EU/SWE] Playstar - SOLO - SMALL MAP, with the EU tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 192.121.44.41:28016.
Is [EU/SWE] Playstar - SOLO - SMALL MAP up, and how steady is its uptime?
Right now, [EU/SWE] Playstar - SOLO - SMALL MAP is online. The uptime it reports puts the last restart at about 16 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Is [EU/SWE] Playstar - SOLO - SMALL MAP smooth to play on?
It averaged 36 server fps over the last 48 hours, with a low of 19. Up to 46,224 entities were in the world, covering buildings, deployables and the rest. Up to 1,970 MB of memory was used. Players feel lag when fps drops and entities pile up.
Which Rust version is [EU/SWE] Playstar - SOLO - SMALL MAP running?
Rust network protocol 2635 and build 168909 on Linux is what [EU/SWE] Playstar - SOLO - SMALL MAP runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
How frequently does [EU/SWE] Playstar - SOLO - SMALL MAP wipe its map?
The wipe rhythm on [EU/SWE] Playstar - SOLO - SMALL MAP is every 4 weeks on Thursday at 16:41 UTC. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 12 days 4 hours. A fortnightly wipe schedule appears in its tags.
What should you expect from wipe day on [EU/SWE] Playstar - SOLO - SMALL MAP?
Recent wipes have peaked at 3 players on average. Peak numbers came 17 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 50% of its recent wipes. In the other wipes it slipped under half by day 3.
Player numbers
What position does [EU/SWE] Playstar - SOLO - SMALL MAP hold in the rankings?
Over the last seven days, [EU/SWE] Playstar - SOLO - SMALL MAP has #4,202 for player hours, in the top 19% of all ranked servers and #1,504 in Europe.
What does the population on [EU/SWE] Playstar - SOLO - SMALL MAP look like?
With 50 slots available, [EU/SWE] Playstar - SOLO - SMALL MAP currently has 1 players. It peaked at 2 and averaged 0 players over the last seven days. The busiest time in the last 48 hours was 19:00 UTC, with an average of 2 players.
Tags
What is meant by the tags on [EU/SWE] Playstar - SOLO - SMALL MAP?
The game's browser takes its cue from the tags [EU/SWE] Playstar - SOLO - SMALL MAP has set: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Its slot count is 50; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^b (Biweekly): The server wipes on a two-week cycle; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^q (Premium): Joining requires premium status on Rust; ^o (Oxide): Plugin framework: Oxide (uMod); EU (Europe): You will find it under Europe in the browser. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature [EU/SWE] Playstar - SOLO - SMALL MAP?
These Rust Server Score lists count [EU/SWE] Playstar - SOLO - SMALL MAP among them: European Rust servers, graded, Best community servers, graded and Vanilla Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Rules and settings
How is [EU/SWE] Playstar - SOLO - SMALL MAP set up, and what rules does it keep?
The name of [EU/SWE] Playstar - SOLO - SMALL MAP gives no gather rate. The default of 8 players applies as the group cap. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Under Community in the server browser you will find this community server. Oxide plugins are running on it. The vanilla label is its own: nothing is altered here: rates, kits and rules are as Facepunch ships them. Joining requires premium status on Rust. VAC, Valve's anti-cheat, is enabled.
Which map is in play on [EU/SWE] Playstar - SOLO - SMALL MAP?
[EU/SWE] Playstar - SOLO - SMALL MAP runs a game-generated procedural map at size 3,000, seed 58817882. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
What is the way to join [EU/SWE] Playstar - SOLO - SMALL MAP?
To connect, start Rust, press F1, and type client.connect 192.121.44.41:28016. Or click Launch Rust here, which launches Rust through Steam and joins you. Joining requires premium status on Rust. You can find its website at https://discord.com/invite/gxJm7Pv.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^b,^v,EU,gmrust,cs168909,^q,ts8,^o
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max playersIts slot count is 50.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^b
BiweeklyThe server wipes on a two-week cycle.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^q
PremiumJoining requires premium status on Rust.
^o
OxidePlugin framework: Oxide (uMod).
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).