On the class lists: D (50), with population over 48 hours and no performance mark.
Players now5/ 5010% full
7-day average10peak 26
Rank#922top 4% · #397 in EU
Last wipe12d agobiweekly schedule
Next wipe8d 8hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
21/ 100
F
A quiet classroom so far: 10 of 50 on average. Plenty of space to grow.
Standingrank on player hours
96/ 100
A+
Well up the rankings: #922 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
94/ 100
A
Mostly smooth: 56 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
41/ 100
F
Slipped a little: down 160 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in uptime (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 4% of all ranked servers, top 14% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 8d 8h.
The force wipe · high confidence
usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak32players, last three wipes
crowd held0%else halves by day 9
Coming wipes
8d 8hThu 5 Nov, 19:00 UTCFW
15d 6hThu 12 Nov, 16:39 UTC
36d 8hThu 3 Dec, 19:00 UTCFW
43d 6hThu 10 Dec, 16:39 UTC
The first 48 hours of its last wipes
Thu 15 OctThu 1 OctThu 17 Sep
Players each hour, from the hour of the wipe. The latest peaked at 34, 28 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 16:39 UTC12d ago
34
–
running
5
Thu 1 Oct, 18:45 UTCFW26d ago
33
halved by day 8
13.9 days
5
Thu 17 Sep, 16:55 UTC40d ago
28
halved by day 10
14.1 days
2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [EU/SWE] Playstar - SOLO - LARGE MAP?
The EU tag on [EU/SWE] Playstar - SOLO - LARGE MAP puts it in Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 192.121.44.42:28016.
Is [EU/SWE] Playstar - SOLO - LARGE MAP up, and how steady is its uptime?
Right now, [EU/SWE] Playstar - SOLO - LARGE MAP is online. About 6 hours ago, it restarted, based on the uptime it reports. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
Is [EU/SWE] Playstar - SOLO - LARGE MAP smooth to play on?
The average over the last 48 hours was 56 server fps, and it never went below 40. At its peak, it held 191,530 entities, including buildings, deployables and all else in the world. Memory use reached up to 4,935 MB. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does [EU/SWE] Playstar - SOLO - LARGE MAP sit?
The server [EU/SWE] Playstar - SOLO - LARGE MAP is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
When does [EU/SWE] Playstar - SOLO - LARGE MAP wipe, and how often?
Its wipe pattern: [EU/SWE] Playstar - SOLO - LARGE MAP wipes every 4 weeks on Thursday at 16:39 UTC. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 12 days 17 hours have passed since this world was made. A fortnightly wipe schedule appears in its tags.
What happens on [EU/SWE] Playstar - SOLO - LARGE MAP when wipe day arrives?
The average peak on its recent wipes was 32 players. Peak numbers came 28 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. In the other wipes it slipped under half by day 9.
Population
Where does [EU/SWE] Playstar - SOLO - LARGE MAP sit among Rust servers?
In Europe, [EU/SWE] Playstar - SOLO - LARGE MAP is #397, and overall it is #922 on player hours over the last seven days, in the top 4% of all ranked servers.
What does the population on [EU/SWE] Playstar - SOLO - LARGE MAP look like?
[EU/SWE] Playstar - SOLO - LARGE MAP is showing 5 players right now, with 50 slots in total. The seven-day average is 10 players, with a peak of 26. The highest average in the last 48 hours came at 12:00 UTC, with 12 players.
Tags
What is meant by the tags on [EU/SWE] Playstar - SOLO - LARGE MAP?
You'll see [EU/SWE] Playstar - SOLO - LARGE MAP tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): 50 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^q (Premium): Rust's premium status is required to join; ^o (Oxide): Oxide (uMod) provides the plugin framework here; EU (Europe): You will find it under Europe in the browser in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does [EU/SWE] Playstar - SOLO - LARGE MAP appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [EU/SWE] Playstar - SOLO - LARGE MAP among them: European Rust servers, graded, Best community servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Average players: 10+ on average.
Rules and settings
Which rules does [EU/SWE] Playstar - SOLO - LARGE MAP enforce, and what are its settings?
Nothing in the name of [EU/SWE] Playstar - SOLO - LARGE MAP states a gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it under Community, as a community server. Plugins on it number Oxide. By its own description it is vanilla: facepunch's own version, with no changed rates, kits or rules. Rust's premium status is required to join. The server runs Valve's anti-cheat, VAC.
[EU/SWE] Playstar - SOLO - LARGE MAP runs which map?
A procedural map of size 5,000 and seed 3587689, generated by the game, is what [EU/SWE] Playstar - SOLO - LARGE MAP runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How should you connect to [EU/SWE] Playstar - SOLO - LARGE MAP?
Enter client.connect 192.121.44.42:28016 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. Rust's premium status is required to join. The website for this server is https://discord.com/invite/gxJm7Pv.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^b,^v,EU,gmrust,cs168909,^q,ts8,^o
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max players50 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^q
PremiumRust's premium status is required to join.
^o
OxideOxide (uMod) provides the plugin framework here.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); wipes are the one to work on (F).