On the class lists: F (44), with population over 48 hours and no performance mark.
Players now1/ 1501% full
7-day average0peak 3
Rank#4,400top 20% · #1563 in EU
Last wipe12d agobiweekly schedule
Next wipe1d 0hThu 29 Oct, 16:48 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 150 on average. Plenty of space to grow.
Standingrank on player hours
80/ 100
B+
Holds a respectable place: #4,400 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
42/ 100
F
Needs to work on its frame rate: 25 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
40/ 100
F
Slipped a little: down 898 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 20% of all ranked servers, top 54% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 16:48 UTC, in 1d 0h.
Its biweekly schedule tag · low confidence
usual gap14 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak5players, last three wipes
crowd held0%else halves by day 8
Coming wipes
1d 0hThu 29 Oct, 16:48 UTC
8d 2hThu 5 Nov, 19:00 UTCFW
15d 0hThu 12 Nov, 16:48 UTC
29d 0hThu 26 Nov, 16:48 UTC
36d 2hThu 3 Dec, 19:00 UTCFW
43d 0hThu 10 Dec, 16:48 UTC
The first 48 hours of its last wipes
Thu 15 OctFri 2 OctThu 17 Sep
Players each hour, from the hour of the wipe. The latest peaked at 7, 24 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 16:48 UTC12d ago
7
–
running
0
Fri 2 Oct, 01:49 UTC26d ago
4
halved by day 5
13.6 days
0
Thu 17 Sep, 17:03 UTC40d ago
3
halved by day 11
14.4 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES sit?
You'll see [EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES listed in Europe, tagged EU. Rust Server Score takes the server's word for its location and does not trace the hardware. 192.121.44.94:28016 is the address to use.
How dependable is [EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES, and is it online at the moment?
Right now, [EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES is online. According to its reported uptime, the last restart was about 12 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is [EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES smooth to play on?
It never fell below 17 server fps in the last 48 hours, averaging 25. Buildings, deployables and everything else in the world added up to as many as 69,944 entities. Up to 2,662 MB of memory was used. When fps is low and entities climb, that is lag to players.
Which Rust version is [EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES running?
You will find [EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does [EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES wipe, and how often?
Its tag sets the prediction, as the record holds too few of [EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES's wipes to confirm its schedule. Expect the next wipe on Thursday 29 October at 16:48 UTC. It has been running its current world for 12 days 23 hours. Its tags give a wipe schedule of every two weeks.
What happens on [EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES when wipe day arrives?
Recent wipes have peaked at 5 players on average. Peak numbers came 24 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. Day 8 is when it sank below half in the wipes that did not hold.
Player numbers
Where does [EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES place in the wider field of Rust servers?
In Europe, [EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES is #1,563, and overall it is #4,400 on player hours over the last seven days, in the top 20% of all ranked servers.
What does the population on [EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES look like?
With 150 slots available, [EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES currently has 1 players. Averaging 0 players over seven days, it peaked at 3. The busiest time in the last 48 hours was 12:00 UTC, with an average of 3 players.
Tags
How should you read the tags on [EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES?
The game's browser takes its cue from the tags [EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES has set: gmrust (Game mode): Rust survival, played by the standard rules; mp150 (Max players): The server holds 150 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^q (Premium): Rust's premium status is required to join; ^o (Oxide): Plugin framework: Oxide (uMod); EU (Europe): In the server browser it appears under Europe. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does [EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES among them: European Rust servers, graded, Best community servers, graded and Vanilla Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Rules and settings
Which rules does [EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES enforce, and what are its settings?
The name of [EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES gives no gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it under Community, as a community server. The plugin count runs to Oxide. The vanilla label is its own: you get the unmodified game: no rate changes, no kits, no rule changes. Rust's premium status is required to join. The server runs Valve's anti-cheat, VAC.
Which map is in play on [EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES?
The game generates the procedural map on [EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES at size 3,500 with seed 33616747. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How should you connect to [EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES?
To connect, start Rust, press F1, and type client.connect 192.121.44.94:28016. Or click Launch Rust here, which launches Rust through Steam and joins you. Rust's premium status is required to join. You can find its website at https://discord.com/invite/gxJm7Pv.
Server tags
what each one means
Published asmp150,ptrak,$r?,v2635,^b,^v,EU,gmrust,cs168909,^q,ts8,^o
Game
gmrust
Game modeRust survival, played by the standard rules.
mp150
Max playersThe server holds 150 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^q
PremiumRust's premium status is required to join.
^o
OxidePlugin framework: Oxide (uMod).
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).