Working its way up from the back of the class: #16,733 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
47/ 100
D
Slipped a little: down 902 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Saturday 31 October, 21:29 UTC, in 2d 10h.
Weekly: 7 days after its last wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 300+ · 2x · weekly · 130 on average
32 / 100
Quick answers
from the figures on this page
Server details
Where in the world is [WILDCORE] EU 2X | VANILLA+ | WEEKLY?
You'll see [WILDCORE] EU 2X | VANILLA+ | WEEKLY listed in Europe, tagged EU. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 193.141.60.251:22504.
Is [WILDCORE] EU 2X | VANILLA+ | WEEKLY up, and how steady is its uptime?
You cannot join now: [WILDCORE] EU 2X | VANILLA+ | WEEKLY is offline, last seen 32 days 13 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 26 September 2026, Rust Server Score saw it for the first time.
On what Rust version does [WILDCORE] EU 2X | VANILLA+ | WEEKLY sit?
Rust network protocol 2633 and build 165217 on Linux is what [WILDCORE] EU 2X | VANILLA+ | WEEKLY runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does [WILDCORE] EU 2X | VANILLA+ | WEEKLY wipe its map?
The next wipe on [WILDCORE] EU 2X | VANILLA+ | WEEKLY is a projection from weekly: 7 days after its last wipe. Saturday 31 October at 21:29 UTC is the date set for its next wipe. It has been running its current world for 32 days 13 hours. Wipes are scheduled weekly, according to its tags.
Player numbers
Where does [WILDCORE] EU 2X | VANILLA+ | WEEKLY place in the wider field of Rust servers?
Over the last seven days, [WILDCORE] EU 2X | VANILLA+ | WEEKLY has #16,733 for player hours, in the top 71% of all ranked servers and #2,567 in Europe.
Is [WILDCORE] EU 2X | VANILLA+ | WEEKLY a busy server?
The last sighting of [WILDCORE] EU 2X | VANILLA+ | WEEKLY was 32 days 13 hours ago, and it is offline right now.
Lists and filters
What is meant by the tags on [WILDCORE] EU 2X | VANILLA+ | WEEKLY?
The game's browser takes its cue from the tags [WILDCORE] EU 2X | VANILLA+ | WEEKLY has set: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2633 (Protocol): To get in, your game needs to be on the same version: the protocol is 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^w (Weekly): It wipes weekly; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon; EU (Europe): In the server browser it appears under Europe. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature [WILDCORE] EU 2X | VANILLA+ | WEEKLY?
These Rust Server Score lists count [WILDCORE] EU 2X | VANILLA+ | WEEKLY among them: 2x Rust servers, graded, European Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.
Server rules
How is [WILDCORE] EU 2X | VANILLA+ | WEEKLY set up, and what rules does it keep?
[WILDCORE] EU 2X | VANILLA+ | WEEKLY sets gather at 2x, as its name suggests. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map [WILDCORE] EU 2X | VANILLA+ | WEEKLY uses?
A procedural map, generated by the game, is what [WILDCORE] EU 2X | VANILLA+ | WEEKLY runs.
Connecting
What is the way to join [WILDCORE] EU 2X | VANILLA+ | WEEKLY?
To connect, start Rust, press F1, and type client.connect 193.141.60.251:22504. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2633,^z,^y,^w,EU,gmrust,cs165217,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2633
ProtocolTo get in, your game needs to be on the same version: the protocol is 2633.
cs165217
BuildBuild number: 165217.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyIt wipes weekly.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).