Working its way up from the back of the class: #15,789 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
51/ 100
D
Moving up: up 169 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 72% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Friday 30 October, 12:38 UTC, in 14h.
Its weekly schedule tag · low confidence
wipe-day peak0players, last three wipes
Coming wipes
14hFri 30 Oct, 12:38 UTC
6d 20hThu 5 Nov, 19:00 UTCFW
7d 14hFri 6 Nov, 12:38 UTC
14d 14hFri 13 Nov, 12:38 UTC
21d 14hFri 20 Nov, 12:38 UTC
28d 14hFri 27 Nov, 12:38 UTC
34d 20hThu 3 Dec, 19:00 UTCFW
35d 14hFri 4 Dec, 12:38 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 8 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 9 Oct, 12:38 UTC20d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 300+ · 2x · weekly · 131 on average
7 / 100
Quick answers
from the figures on this page
Server details
Where in the world is [WILDCORE] EU 2X | TEST | WEEKLY?
In Europe, according to its own listing, sits [WILDCORE] EU 2X | TEST | WEEKLY, with the EU tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 193.141.60.251:28020.
How dependable is [WILDCORE] EU 2X | TEST | WEEKLY, and is it online at the moment?
At this moment, [WILDCORE] EU 2X | TEST | WEEKLY is offline; the last time it was seen was 19 days 22 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. The first sighting by Rust Server Score was on 3 October 2026.
Which Rust version is [WILDCORE] EU 2X | TEST | WEEKLY running?
Rust network protocol 2634 and build 167398 on Linux is what [WILDCORE] EU 2X | TEST | WEEKLY runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does [WILDCORE] EU 2X | TEST | WEEKLY wipe its map?
Too few wipes on [WILDCORE] EU 2X | TEST | WEEKLY are recorded to confirm the schedule, so its tag guides the prediction. Expect the next wipe on Friday 30 October at 12:38 UTC. It has been running its current world for 20 days 9 hours. The tags carry a weekly wipe schedule.
What should you expect from wipe day on [WILDCORE] EU 2X | TEST | WEEKLY?
Across its recent wipes, the busiest moments averaged 0 players. 8 hours after the latest wipe began, the crowd hit its peak.
Population
Where does [WILDCORE] EU 2X | TEST | WEEKLY sit among Rust servers?
In Europe, [WILDCORE] EU 2X | TEST | WEEKLY is #2,534, and overall it is #15,789 on player hours over the last seven days, in the top 72% of all ranked servers.
Is [WILDCORE] EU 2X | TEST | WEEKLY a busy server?
It has been 19 days 22 hours since [WILDCORE] EU 2X | TEST | WEEKLY was last seen, and it is offline right now.
Tags
What do [WILDCORE] EU 2X | TEST | WEEKLY's tags stand for?
The game's browser takes its cue from the tags [WILDCORE] EU 2X | TEST | WEEKLY has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): 50 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^w (Weekly): It wipes weekly; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): The plugin framework in use is Carbon; EU (Europe): The server browser lists it under Europe. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature [WILDCORE] EU 2X | TEST | WEEKLY?
These Rust Server Score lists count [WILDCORE] EU 2X | TEST | WEEKLY among them: 2x Rust servers, graded, European Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.
Server rules
How is [WILDCORE] EU 2X | TEST | WEEKLY set up, and what rules does it keep?
[WILDCORE] EU 2X | TEST | WEEKLY sets gather at 2x, as its name suggests. With no change from the game default, groups take up to 8 players. survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. By its own description it is vanilla: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server runs Valve's anti-cheat, VAC.
Can you tell me which map [WILDCORE] EU 2X | TEST | WEEKLY uses?
The game generates a procedural map for [WILDCORE] EU 2X | TEST | WEEKLY.
Getting in
How should you connect to [WILDCORE] EU 2X | TEST | WEEKLY?
To connect, start Rust, press F1, and type client.connect 193.141.60.251:28020. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,^z,^y,^w,^v,EU,gmrust,cs167398,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max players50 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs167398
BuildThe game build is 167398.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyIt wipes weekly.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonThe plugin framework in use is Carbon.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).