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Every Rust server graded on real, live numbers. 82,372 players on the roll · 11,805 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 193.141.60.251:28020
Name of server

[WILDCORE] EU 2X | TEST | WEEKLY

RegisterAbsentOffline
RegionEU
Address193.141.60.251:28020
Last checked19d ago
2x weekly wipes vanillamoddedcarbon
Launch Rust and join
Overall grade

Not there yet

40 out of 100, the average of 2 subjects

Players now 0/ 50 0% full
7-day average0peak –
Rank#15,789top 72% · #2534 in EU
Last wipe20d agoweekly schedule
Next wipe14hFri 30 Oct, 12:38 UTC

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 28/ 100 Working its way up from the back of the class: #15,789 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 51/ 100 Moving up: up 169 places this week.

A term to build on. Strongest in momentum (D); standing is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct6 Oct8 Oct11 Oct13 Oct16 Oct

Top 72% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Attendance: the wipe record

1 wipe day in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 12:38 UTC, in 14h. Its weekly schedule tag · low confidence

wipe-day peak0players, last three wipes

Coming wipes

  • 14hFri 30 Oct, 12:38 UTC
  • 6d 20hThu 5 Nov, 19:00 UTCFW
  • 7d 14hFri 6 Nov, 12:38 UTC
  • 14d 14hFri 13 Nov, 12:38 UTC
  • 21d 14hFri 20 Nov, 12:38 UTC
  • 28d 14hFri 27 Nov, 12:38 UTC
  • 34d 20hThu 3 Dec, 19:00 UTCFW
  • 35d 14hFri 4 Dec, 12:38 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 8 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 12:38 UTC20d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Magic Rust #18 — Vanilla 2x | Baйп 28.10
EU · groups of 150+ · 2x · weekly · 337 on average
412 / 580
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10
EU · groups of 300+ · 2x · weekly · 319 on average
47 / 1000
MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10
EU · groups of 300+ · 2x · weekly · 288 on average
142 / 1900
Magic Rust #14 — Modded 2x (No limit) | Pyccкий
EU · groups of 300+ · 2x · weekly · 287 on average
69 / 140
РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST!
EU · groups of 12+ · 2x · weekly · 218 on average
30 / 100
VANILLA x2 | GGRust #4 | Для нoвичкoв 2x
EU · groups of 300+ · 2x · weekly · 131 on average
7 / 100

Quick answers

from the figures on this page

Server details

Where in the world is [WILDCORE] EU 2X | TEST | WEEKLY?

In Europe, according to its own listing, sits [WILDCORE] EU 2X | TEST | WEEKLY, with the EU tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 193.141.60.251:28020.

How dependable is [WILDCORE] EU 2X | TEST | WEEKLY, and is it online at the moment?

At this moment, [WILDCORE] EU 2X | TEST | WEEKLY is offline; the last time it was seen was 19 days 22 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. The first sighting by Rust Server Score was on 3 October 2026.

Which Rust version is [WILDCORE] EU 2X | TEST | WEEKLY running?

Rust network protocol 2634 and build 167398 on Linux is what [WILDCORE] EU 2X | TEST | WEEKLY runs. Steam updates your game for you, but you need the same protocol to join.

Wipe schedule

How frequently does [WILDCORE] EU 2X | TEST | WEEKLY wipe its map?

Too few wipes on [WILDCORE] EU 2X | TEST | WEEKLY are recorded to confirm the schedule, so its tag guides the prediction. Expect the next wipe on Friday 30 October at 12:38 UTC. It has been running its current world for 20 days 9 hours. The tags carry a weekly wipe schedule.

What should you expect from wipe day on [WILDCORE] EU 2X | TEST | WEEKLY?

Across its recent wipes, the busiest moments averaged 0 players. 8 hours after the latest wipe began, the crowd hit its peak.

Population

Where does [WILDCORE] EU 2X | TEST | WEEKLY sit among Rust servers?

In Europe, [WILDCORE] EU 2X | TEST | WEEKLY is #2,534, and overall it is #15,789 on player hours over the last seven days, in the top 72% of all ranked servers.

Is [WILDCORE] EU 2X | TEST | WEEKLY a busy server?

It has been 19 days 22 hours since [WILDCORE] EU 2X | TEST | WEEKLY was last seen, and it is offline right now.

Tags

What do [WILDCORE] EU 2X | TEST | WEEKLY's tags stand for?

The game's browser takes its cue from the tags [WILDCORE] EU 2X | TEST | WEEKLY has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): 50 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^w (Weekly): It wipes weekly; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): The plugin framework in use is Carbon; EU (Europe): The server browser lists it under Europe. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which Rust Server Score filters and lists feature [WILDCORE] EU 2X | TEST | WEEKLY?

These Rust Server Score lists count [WILDCORE] EU 2X | TEST | WEEKLY among them: 2x Rust servers, graded, European Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.

Server rules

How is [WILDCORE] EU 2X | TEST | WEEKLY set up, and what rules does it keep?

[WILDCORE] EU 2X | TEST | WEEKLY sets gather at 2x, as its name suggests. With no change from the game default, groups take up to 8 players. survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. By its own description it is vanilla: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server runs Valve's anti-cheat, VAC.

Can you tell me which map [WILDCORE] EU 2X | TEST | WEEKLY uses?

The game generates a procedural map for [WILDCORE] EU 2X | TEST | WEEKLY.

Getting in

How should you connect to [WILDCORE] EU 2X | TEST | WEEKLY?

To connect, start Rust, press F1, and type client.connect 193.141.60.251:28020. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^w,^v,EU,gmrust,cs167398,ts8

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp50
Max players 50 slots are available.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2634
Protocol To get in, your game needs to be on the same version: the protocol is 2634.
cs167398
Build The game build is 167398.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code No region code has been set.

Wipe schedule

^w
Weekly It wipes weekly.

Difficulty

^v
Vanilla Nothing is altered here: rates, kits and rules are as Facepunch ships them.

Mods and access

^z
Modded Because settings or plugins change how it plays, it is listed as Modded.
^y
Carbon The plugin framework in use is Carbon.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.