Skip to the page
Every Rust server graded on real, live numbers. 81,723 players on the roll · 11,855 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 193.142.159.84:28015
Name of server

Server_216_DevBlog

RegisterAbsentOffline
Region–
Address193.142.159.84:28015
Last checked8d ago
modded
Launch Rust and join
Overall grade

Not there yet

40 out of 100, the average of 2 subjects

Players now 0/ 10 0% full
7-day average0peak –
Rank#15,379top 70%
Last wipe8d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 30/ 100 Working its way up from the back of the class: #15,379 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 50/ 100 Holding steady: down 149 places this week.

A term to build on. Strongest in momentum (D); standing is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct21 Oct23 Oct24 Oct26 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
181 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
172 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 94 on average
85 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 86 on average
176 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 86 on average
237 / 700

Quick answers

from the figures on this page

About the server

Which region is Server_216_DevBlog based in?

You'll find no region listed by Server_216_DevBlog. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 193.142.159.84:28015.

How dependable is Server_216_DevBlog, and is it online at the moment?

You cannot join now: Server_216_DevBlog is offline, last seen 8 days 22 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 20 October 2026.

What Rust version is Server_216_DevBlog on?

Rust network protocol 2180 on Windows is what Server_216_DevBlog runs. Steam updates your game for you, but you need the same protocol to join.

Wipe cycle

When does Server_216_DevBlog wipe, and how often?

There are too few wipes on record for Server_216_DevBlog to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 8 days 22 hours have passed since this world was made.

Player numbers

Where does Server_216_DevBlog place in the wider field of Rust servers?

Over the last seven days, Server_216_DevBlog has #15,379 for player hours, in the top 70% of all ranked servers.

How many players does Server_216_DevBlog usually have?

The last sighting of Server_216_DevBlog was 8 days 22 hours ago, and it is offline right now.

Tags

How should you read the tags on Server_216_DevBlog?

You'll see Server_216_DevBlog tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp10 (Max players): The server holds 10 slots; v2180 (Protocol): The game protocol is 2180, so your game must match that version to join; oxide (Oxide): Oxide (uMod) provides the plugin framework here; modded (Modded): Because settings or plugins change how it plays, it is listed as Modded; hdf93daba (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one; stok (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Which Rust Server Score filters and lists feature Server_216_DevBlog?

Rust Server Score lists that include Server_216_DevBlog: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Last wipe: In the last 2 weeks.

Map and rules

How is Server_216_DevBlog set up, and what rules does it keep?

You will find no gather rate in the name of Server_216_DevBlog. You will find no published group limit. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. The server does not run VAC, Valve's anti-cheat.

Which map is in play on Server_216_DevBlog?

Server_216_DevBlog runs a procedural map, which the game generates.

Getting in

What is the way to join Server_216_DevBlog?

To connect, start Rust, press F1, and type client.connect 193.142.159.84:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp10,v2180,hdf93daba,stok,gmrust,oxide,modded

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp10
Max players The server holds 10 slots.
v2180
Protocol The game protocol is 2180, so your game must match that version to join.

Mods and access

oxide
Oxide Oxide (uMod) provides the plugin framework here.
modded
Modded Because settings or plugins change how it plays, it is listed as Modded.

Other

hdf93daba
Custom tag A plugin or the owner set this tag; it is not a standard Rust one.
stok
Custom tag A plugin or the owner set this tag; it is not a standard Rust one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.