Working its way up from the back of the class: #15,090 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 699 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for Server_217_DevBlog. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 193.232.161.40:28015.
How reliable is Server_217_DevBlog, and is it up?
At this moment, Server_217_DevBlog is offline; the last time it was seen was 12 days 9 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 16 October 2026.
Which Rust version is Server_217_DevBlog running?
You will find Server_217_DevBlog on Rust network protocol 2183, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Resets
When does Server_217_DevBlog wipe, and how often?
Server_217_DevBlog has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 12 days 9 hours.
Population
Where does Server_217_DevBlog sit among Rust servers?
Over the last seven days, Server_217_DevBlog has #15,090 for player hours, in the top 70% of all ranked servers.
What does the population on Server_217_DevBlog look like?
The last sighting of Server_217_DevBlog was 12 days 9 hours ago, and it is offline right now.
Tags
What do Server_217_DevBlog's tags stand for?
The game's browser takes its cue from the tags Server_217_DevBlog has set: gmrust (Game mode): Rust survival, played by the standard rules; mp10 (Max players): Its slot count is 10; v2183 (Protocol): To get in, your game needs to be on the same version: the protocol is 2183; oxide (Oxide): Plugin framework: Oxide (uMod); modded (Modded): Plugins or settings alter the game, so it sits under Modded; h5e7466bf (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one; stok (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Server_217_DevBlog?
Rust Server Score lists that include Server_217_DevBlog: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Last wipe: In the last 2 weeks.
Map and rules
What settings and rules apply on Server_217_DevBlog?
The name of Server_217_DevBlog gives no gather rate. No group limit is published. survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. The server does not run VAC, Valve's anti-cheat.
Can you tell me which map Server_217_DevBlog uses?
A procedural map, generated by the game, is what Server_217_DevBlog runs.
Connecting
How should you connect to Server_217_DevBlog?
To connect, start Rust, press F1, and type client.connect 193.232.161.40:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp10,v2183,h5e7466bf,stok,gmrust,oxide,modded
Game
gmrust
Game modeRust survival, played by the standard rules.
mp10
Max playersIts slot count is 10.
v2183
ProtocolTo get in, your game needs to be on the same version: the protocol is 2183.
Mods and access
oxide
OxidePlugin framework: Oxide (uMod).
modded
ModdedPlugins or settings alter the game, so it sits under Modded.
Other
h5e7466bf
Custom tagA plugin or the owner set this tag; it is not a standard Rust one.
stok
Custom tagA plugin or the owner set this tag; it is not a standard Rust one.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).