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Every Rust server graded on real, live numbers. 39,481 players on the roll · 11,594 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 30 October 2026 Pupil no. 193.234.38.34:28025
Name of server

Jump World 1

RegisterAbsentOffline
Region–
Address193.234.38.34:28025
Last checked1d ago
moddedcarbon
Launch Rust and join
Overall grade

Not there yet

23 out of 100, the average of 4 subjects

Players now 0/ 100 0% full
7-day average0peak 1
Rank#14,611top 66%
No wipesresets5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours 34/ 100 Working its way up from the back of the class: #14,611 on player hours.
Uptimehours on the list, last 48 10/ 100 Attendance needs work: on the list only 5 of the last 48 hours.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 49/ 100 Slipped a little: down 148 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in momentum (D); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123409:0010:0011:0012:0013:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct23 Oct25 Oct26 Oct28 Oct30 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

a new world every few hours

W wiped that day F the force wipe · today. From the wipes in the table below.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 13:43 UTC2d ago – – – 0
Mon 26 Oct, 18:47 UTC3d ago – – – 0
Mon 26 Oct, 16:51 UTC3d ago – – – 0
Fri 23 Oct, 20:41 UTC6d ago – – – 0
Fri 23 Oct, 19:30 UTC6d ago 0 – 2.9 days 0

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 30.10
EU · groups of 8+ · weekly · 116 on average
169 / 300
Pickle Rust EU Monthly
EU · no group limit · 50 on average
53 / 100
EU Hub 01
EU · groups of 1000+ · 23 on average
0 / 3300
404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10
EU · groups of 8+ · monthly · 3 on average
2 / 300
[IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+
groups of 8+ · 1x · 2 on average
2 / 50
Warriors
groups of 8+ · 2 on average
0 / 100

Quick answers

from the figures on this page

Server details

In what location does Jump World 1 sit?

No region is published for Jump World 1. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 193.234.38.34:28025.

How dependable is Jump World 1, and is it online at the moment?

The server is down: Jump World 1 is offline now, with the last sighting 40 hours ago. It was up 18 of 168 hours over the last 7 full days, which is 11% of the time. The first sighting by Rust Server Score was on 21 October 2026.

Which Rust version is Jump World 1 running?

You will find Jump World 1 on Rust network protocol 2635 and build 168909, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.

Resets

On what schedule does Jump World 1 reset?

No resets count as wipes on Jump World 1, because the world is remade every few hours and no schedule is kept.

Player numbers

What position does Jump World 1 hold in the rankings?

In the top 66% of all ranked servers, Jump World 1 sits at #14,611 for player hours over the last seven days.

How many players does Jump World 1 usually have?

Jump World 1 is offline at the moment; the last time it was seen was 40 hours ago. It peaked at 1 and averaged 0 players over the last seven days.

Tags and filters

What do Jump World 1's tags stand for?

You'll see Jump World 1 tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): 100 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon; ^x (Unknown flag): No documentation from Facepunch covers this flag in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Which Rust Server Score filters and lists feature Jump World 1?

These Rust Server Score lists count Jump World 1 among them: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Server rules

Which rules does Jump World 1 enforce, and what are its settings?

The name of Jump World 1 gives no gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. The server runs Valve's anti-cheat, VAC.

Jump World 1 runs which map?

The game generates a procedural map for Jump World 1.

How to join

How should you connect to Jump World 1?

To connect, start Rust, press F1, and type client.connect 193.234.38.34:28025. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,^z,^y,^x,ts8

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp100
Max players 100 slots are available.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build This runs on build 168909.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code A region code is not set here.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon The plugin framework in use is Carbon.

Other

^x
Unknown flag No documentation from Facepunch covers this flag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.