On the class lists: F (13), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 1
Rank#14,305top 64%
Last wipe21d agoweekly schedule
Next wipedueThu 29 Oct, 10:59 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
36/ 100
F
Working its way up from the back of the class: #14,305 on player hours.
Uptimehours on the list, last 48
4/ 100
F
Attendance needs work: on the list only 2 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 119 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
5 wipe days in the last 16 weeks
MTWTFSS
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WW····W
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 10:59 UTCdue.
Its weekly schedule tag · low confidence
usual gap5.1 daysbetween real wipes
on rhythm60%of its recent wipes
wipe-day peak1players, last three wipes
Coming wipes
dueThu 29 Oct, 10:59 UTC
7d 7hThu 5 Nov, 19:00 UTCFW
13d 23hThu 12 Nov, 10:59 UTC
20d 23hThu 19 Nov, 10:59 UTC
27d 23hThu 26 Nov, 10:59 UTC
35d 7hThu 3 Dec, 19:00 UTCFW
41d 23hThu 10 Dec, 10:59 UTC
The first 48 hours of its last wipes
Thu 8 OctFri 2 OctSun 27 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 8 Oct, 10:59 UTC21d ago
1
–
running
0
Fri 2 Oct, 19:02 UTC26d ago
1
–
5.7 days
1
Sun 27 Sep, 15:43 UTC31d ago
1
–
5.1 days
1
Tue 22 Sep, 14:16 UTC36d ago
1
–
5.1 days
1
Tue 22 Sep, 07:33 UTC37d ago
1
–
0.3 days
0
Mon 21 Sep, 17:31 UTC37d ago
2
–
0.6 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 300+ · 2x · weekly · 130 on average
32 / 100
Quick answers
from the figures on this page
About the server
Which region is WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly based in?
You won't find a region tag on WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly, but its name indicates Europe. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 193.25.252.39:28016.
How dependable is WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly, and is it online at the moment?
You cannot join now: WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly is offline, last seen 13 hours ago. According to its reported uptime, the last restart was about 28 minutes ago. It was up 4 of 168 hours over the last 7 full days, which is 2% of the time. On 21 September 2026, Rust Server Score saw it for the first time.
It never fell below 119 server fps in the last 48 hours, averaging 119. Buildings, deployables and everything else in the world added up to as many as 84,070 entities. Memory use reached up to 2,067 MB. Players feel lag when fps drops and entities pile up.
On what Rust version does WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly sit?
Rust network protocol 2635 and build 168909 on Windows is what WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly runs. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly wipe, and how often?
The prediction follows its tag, because too few of WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly's wipes are on record to confirm the schedule. Expect the next wipe on Thursday 29 October at 10:59 UTC. 21 days have passed since this world was made. The tags carry a weekly wipe schedule.
What should you expect from wipe day on WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly?
The average peak on its recent wipes was 1 players. 2 hours after the latest wipe began, the crowd hit its peak.
Player numbers
Where does WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly sit among Rust servers?
Over the last seven days, WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly has #14,305 for player hours, in the top 64% of all ranked servers.
How many players does WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly usually have?
It has been 13 hours since WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly was last seen, and it is offline right now. It peaked at 1 and averaged 0 players over the last seven days. Over the last 48 hours, the peak hour was 20:00 UTC, averaging 0 players.
Lists and filters
What do WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly's tags stand for?
The game's browser takes its cue from the tags WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly has set: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^w (Weekly): A wipe happens every week; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly?
These Rust Server Score lists count WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly among them: 2x Rust servers, graded, European Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.
Rules and settings
How is WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly set up, and what rules does it keep?
The name of WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly points to a 2x gather rate. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Which map is in play on WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly?
A procedural map of size 3,750 and seed 2147483647, generated by the game, is what WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
What is the way to join WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly?
Enter client.connect 193.25.252.39:28016 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://welikegaming.com/.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^w,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max players50 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyA wipe happens every week.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).