On the class lists: F (40), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak –
Rank#15,339top 69%
Last wipe23d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,339 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 166 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [U.S]OzziGaming Vanilla Solo/Duo/Trio | Weekly | based in?
[U.S]OzziGaming Vanilla Solo/Duo/Trio | Weekly | leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 193.31.31.104:28018.
How dependable is [U.S]OzziGaming Vanilla Solo/Duo/Trio | Weekly |, and is it online at the moment?
At this moment, [U.S]OzziGaming Vanilla Solo/Duo/Trio | Weekly | is offline; the last time it was seen was 5 days 5 hours ago. For the last 7 full days, it was up 66 of 168 hours, or 39% of the time. On 5 October 2026, Rust Server Score saw it for the first time.
Which Rust version is [U.S]OzziGaming Vanilla Solo/Duo/Trio | Weekly | running?
The server [U.S]OzziGaming Vanilla Solo/Duo/Trio | Weekly | is on Rust network protocol 2634 and build 166652 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does [U.S]OzziGaming Vanilla Solo/Duo/Trio | Weekly | wipe its map?
The record holds too few of [U.S]OzziGaming Vanilla Solo/Duo/Trio | Weekly |'s wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 23 days 8 hours have passed since this world was made.
Population
Where does [U.S]OzziGaming Vanilla Solo/Duo/Trio | Weekly | place in the wider field of Rust servers?
Over the last seven days, [U.S]OzziGaming Vanilla Solo/Duo/Trio | Weekly | has #15,339 for player hours, in the top 69% of all ranked servers.
How many players does [U.S]OzziGaming Vanilla Solo/Duo/Trio | Weekly | usually have?
[U.S]OzziGaming Vanilla Solo/Duo/Trio | Weekly | is offline at the moment; the last time it was seen was 5 days 5 hours ago. For the last seven days, the average number of players was 0.
Tags
What do [U.S]OzziGaming Vanilla Solo/Duo/Trio | Weekly |'s tags stand for?
The game's browser takes its cue from the tags [U.S]OzziGaming Vanilla Solo/Duo/Trio | Weekly | has set: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166652 (Build): This runs on build 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show [U.S]OzziGaming Vanilla Solo/Duo/Trio | Weekly |?
These Rust Server Score lists count [U.S]OzziGaming Vanilla Solo/Duo/Trio | Weekly | among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
How is [U.S]OzziGaming Vanilla Solo/Duo/Trio | Weekly | set up, and what rules does it keep?
The name of [U.S]OzziGaming Vanilla Solo/Duo/Trio | Weekly | gives no gather rate. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Which map is in play on [U.S]OzziGaming Vanilla Solo/Duo/Trio | Weekly |?
A procedural map of size 3,000 and seed 2029837, generated by the game, is what [U.S]OzziGaming Vanilla Solo/Duo/Trio | Weekly | runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
What is the way to join [U.S]OzziGaming Vanilla Solo/Duo/Trio | Weekly |?
To connect, start Rust, press F1, and type client.connect 193.31.31.104:28018. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://ozzigaming.com.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max players100 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs166652
BuildThis runs on build 166652.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); population is the one to work on (F).