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Every Rust server graded on real, live numbers. 54,200 players on the roll · 11,747 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 193.31.31.104:28032
Name of server

[U.S]OzziGaming Vanilla | Bi-Weekly |

RegisterAbsentOffline
Region–
Address193.31.31.104:28032
Last checked5d ago
moddedoxide
Launch Rust and join
Overall grade

Not there yet

27 out of 100, the average of 3 subjects

On the class lists: F (40), with population over 48 hours and no performance mark.

Players now 0/ 100 0% full
7-day average0peak –
Rank#15,344top 69%
Last wipe23d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours 31/ 100 Working its way up from the back of the class: #15,344 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 49/ 100 Slipped a little: down 171 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in momentum (D); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct10 Oct14 Oct19 Oct23 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
53 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
131 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
47 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 92 on average
54 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
8 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
8 / 1000

Quick answers

from the figures on this page

Server details

Which region is [U.S]OzziGaming Vanilla | Bi-Weekly | based in?

No region is published for [U.S]OzziGaming Vanilla | Bi-Weekly |. Rust Server Score takes the server's word for its location and does not trace the hardware. 193.31.31.104:28032 is the address to use.

How dependable is [U.S]OzziGaming Vanilla | Bi-Weekly |, and is it online at the moment?

At this moment, [U.S]OzziGaming Vanilla | Bi-Weekly | is offline; the last time it was seen was 5 days 5 hours ago. It was up 66 of 168 hours over the last 7 full days, which is 39% of the time. The first sighting by Rust Server Score was on 5 October 2026.

What Rust version is [U.S]OzziGaming Vanilla | Bi-Weekly | on?

You will find [U.S]OzziGaming Vanilla | Bi-Weekly | on Rust network protocol 2634 and build 166652, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.

Wipe cycle

How frequently does [U.S]OzziGaming Vanilla | Bi-Weekly | wipe its map?

There are too few wipes on record for [U.S]OzziGaming Vanilla | Bi-Weekly | to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 23 days 9 hours.

Player numbers

What position does [U.S]OzziGaming Vanilla | Bi-Weekly | hold in the rankings?

Over the last seven days, [U.S]OzziGaming Vanilla | Bi-Weekly | has #15,344 for player hours, in the top 69% of all ranked servers.

How many players does [U.S]OzziGaming Vanilla | Bi-Weekly | usually have?

[U.S]OzziGaming Vanilla | Bi-Weekly | is offline at the moment; the last time it was seen was 5 days 5 hours ago. A seven-day average of 0 players applies here.

Tags and filters

How should you read the tags on [U.S]OzziGaming Vanilla | Bi-Weekly |?

gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166652 (Build): Build number: 166652; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags [U.S]OzziGaming Vanilla | Bi-Weekly | publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which lists and filters on Rust Server Score show [U.S]OzziGaming Vanilla | Bi-Weekly |?

Rust Server Score lists that include [U.S]OzziGaming Vanilla | Bi-Weekly |: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Map and rules

What settings and rules apply on [U.S]OzziGaming Vanilla | Bi-Weekly |?

Nothing in the name of [U.S]OzziGaming Vanilla | Bi-Weekly | states a gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.

[U.S]OzziGaming Vanilla | Bi-Weekly | runs which map?

A procedural map of size 3,000 and seed 1, generated by the game, is what [U.S]OzziGaming Vanilla | Bi-Weekly | runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.

Connecting

How should you connect to [U.S]OzziGaming Vanilla | Bi-Weekly |?

To connect, start Rust, press F1, and type client.connect 193.31.31.104:28032. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp100
Max players 100 slots are available.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2634
Protocol The game protocol is 2634, so your game must match that version to join.
cs166652
Build Build number: 166652.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code A region code is not set here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.