On the class lists: C− (56), with population over 48 hours and no performance mark.
Players now0/ 1500% full
7-day average0peak 1
Rank#14,996top 67% · #1476 in NA
Last wipe1d agoweekly schedule
Next wipe5d 5hTue 3 Nov, 18:11 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 150 on average. Plenty of space to grow.
Standingrank on player hours
33/ 100
F
Working its way up from the back of the class: #14,996 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 99 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
50/ 100
D
Holding steady: up 129 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 67% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Tuesday 3 November, 18:11 UTC, in 5d 5h.
Its weekly schedule tag · low confidence
usual gap9.5 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd
Coming wipes
5d 5hTue 3 Nov, 18:11 UTC
7d 6hThu 5 Nov, 19:00 UTCFW
12d 5hTue 10 Nov, 18:11 UTC
19d 5hTue 17 Nov, 18:11 UTC
26d 5hTue 24 Nov, 18:11 UTC
33d 5hTue 1 Dec, 18:11 UTC
35d 6hThu 3 Dec, 19:00 UTCFW
40d 5hTue 8 Dec, 18:11 UTC
The first 48 hours of its last wipes
Thu 1 OctTue 29 SepSun 20 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 18:11 UTC1d ago
–
–
running
0
Thu 1 Oct, 19:33 UTCFW27d ago
0
–
25.9 days
0
Tue 29 Sep, 18:10 UTC29d ago
2
✓ held half
2.1 days
0
Sun 20 Sep, 05:26 UTC39d ago
0
–
9.5 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [NA] Draconic - Community | Weekly Tue | Team Limit 4 based in?
You'll see [NA] Draconic - Community | Weekly Tue | Team Limit 4 listed in North America, tagged NA. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 193.31.31.106:28031.
How reliable is [NA] Draconic - Community | Weekly Tue | Team Limit 4, and is it up?
The server is up: [NA] Draconic - Community | Weekly Tue | Team Limit 4 is online now. The uptime it reports puts the last restart at about 40 hours ago. It was up 149 of 168 hours over the last 7 full days, which is 89% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does [NA] Draconic - Community | Weekly Tue | Team Limit 4 run?
It never fell below 63 server fps in the last 48 hours, averaging 99. At its peak, it held 68,322 entities, including buildings, deployables and all else in the world. At its highest, it used 3,301 MB of memory. When fps is low and entities climb, that is lag to players.
Which Rust version is [NA] Draconic - Community | Weekly Tue | Team Limit 4 running?
You will find [NA] Draconic - Community | Weekly Tue | Team Limit 4 on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
How frequently does [NA] Draconic - Community | Weekly Tue | Team Limit 4 wipe its map?
Too few wipes on [NA] Draconic - Community | Weekly Tue | Team Limit 4 are recorded to confirm the schedule, so its tag guides the prediction. Expect the next wipe on Tuesday 3 November at 18:11 UTC. It has been running its current world for 42 hours. Its tags state that it wipes weekly.
What should you expect from wipe day on [NA] Draconic - Community | Weekly Tue | Team Limit 4?
Across its recent wipes, the busiest moments averaged 1 players. 0 hours after the latest wipe began, the crowd hit its peak. The crowd stayed above half that peak, right through to the next wipe, in 100% of its recent wipes.
Player count
Where does [NA] Draconic - Community | Weekly Tue | Team Limit 4 place in the wider field of Rust servers?
In North America, [NA] Draconic - Community | Weekly Tue | Team Limit 4 is #1,476, and overall it is #14,996 on player hours over the last seven days, in the top 67% of all ranked servers.
Is [NA] Draconic - Community | Weekly Tue | Team Limit 4 a busy server?
With 150 slots available, [NA] Draconic - Community | Weekly Tue | Team Limit 4 currently has 0 players. Averaging 0 players over seven days, it peaked at 1.
Tags and filters
What is meant by the tags on [NA] Draconic - Community | Weekly Tue | Team Limit 4?
The game's browser takes its cue from the tags [NA] Draconic - Community | Weekly Tue | Team Limit 4 has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp150 (Max players): The server holds 150 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^w (Weekly): A wipe happens every week; ^o (Oxide): Plugin framework: Oxide (uMod); NA (North America): You will find it under North America in the browser. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does [NA] Draconic - Community | Weekly Tue | Team Limit 4 appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [NA] Draconic - Community | Weekly Tue | Team Limit 4 among them: Best community servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
Server rules
What settings and rules apply on [NA] Draconic - Community | Weekly Tue | Team Limit 4?
Nothing in the name of [NA] Draconic - Community | Weekly Tue | Team Limit 4 states a gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. You will see it in the Community section of the server browser, since it is a community server. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Can you tell me which map [NA] Draconic - Community | Weekly Tue | Team Limit 4 uses?
[NA] Draconic - Community | Weekly Tue | Team Limit 4 runs a game-generated procedural map at size 3,500, seed 2033361939. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
What is the way to join [NA] Draconic - Community | Weekly Tue | Team Limit 4?
To connect, start Rust, press F1, and type client.connect 193.31.31.106:28031. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://shop.draconic.store.
Server tags
what each one means
Published asmp150,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts8,^o
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp150
Max playersThe server holds 150 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyA wipe happens every week.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).