On the class lists: D (54), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak 2
Rank#5,970top 27%
Last wipe4d agono schedule published
Next wipe6d 16hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
73/ 100
B−
Holds a respectable place: #5,970 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
91/ 100
A
Mostly smooth: 54 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
100/ 100
A+
Climbing fast: up 9,209 places this week.
A fair term, with more to come.
Strongest in momentum (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h.
The force wipe · high confidence
usual gap21 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1
Coming wipes
6d 16hThu 5 Nov, 19:00 UTCFW
16d 10hSun 15 Nov, 13:02 UTC
34d 16hThu 3 Dec, 19:00 UTCFW
37d 10hSun 6 Dec, 13:02 UTC
The first 48 hours of its last wipes
Sun 25 OctSun 4 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 7 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 25 Oct, 13:02 UTC4d ago
2
–
running
0
Sun 4 Oct, 13:17 UTC25d ago
2
halved by day 1
21 days
2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does ZAP-Hosting.com Rust serverhosting sit?
No region is published for ZAP-Hosting.com Rust serverhosting. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 193.34.69.216:27000.
How dependable is ZAP-Hosting.com Rust serverhosting, and is it online at the moment?
You can join now: ZAP-Hosting.com Rust serverhosting is online. According to its reported uptime, the last restart was about 4 hours ago. It was up 151 of 168 hours over the last 7 full days, which is 90% of the time. On 4 October 2026, Rust Server Score saw it for the first time.
Does ZAP-Hosting.com Rust serverhosting perform well?
It averaged 54 server fps over the last 48 hours, with a low of 46. Buildings, deployables and everything else in the world added up to as many as 75,634 entities. Memory use reached up to 4,878 MB. When fps is low and entities climb, that is lag to players.
Which Rust version is ZAP-Hosting.com Rust serverhosting running?
You will find ZAP-Hosting.com Rust serverhosting on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does ZAP-Hosting.com Rust serverhosting reset?
Wipes come every 3 weeks on Sunday at 13:02 UTC on ZAP-Hosting.com Rust serverhosting. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 4 days 12 hours have passed since this world was made.
What should you expect from wipe day on ZAP-Hosting.com Rust serverhosting?
Recent wipes have peaked at 2 players on average. 7 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 0% of its recent wipes. Day 1 is when it sank below half in the wipes that did not hold.
Player numbers
Where does ZAP-Hosting.com Rust serverhosting place in the wider field of Rust servers?
In the top 27% of all ranked servers, ZAP-Hosting.com Rust serverhosting sits at #5,970 for player hours over the last seven days.
What does the population on ZAP-Hosting.com Rust serverhosting look like?
With 10 slots available, ZAP-Hosting.com Rust serverhosting currently has 0 players. Averaging 0 players over seven days, it peaked at 2. The highest average in the last 48 hours came at 20:00 UTC, with 0 players.
Tags and filters
How should you read the tags on ZAP-Hosting.com Rust serverhosting?
You'll see ZAP-Hosting.com Rust serverhosting tagged with gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does ZAP-Hosting.com Rust serverhosting appear in the Rust Server Score lists and filters?
These Rust Server Score lists count ZAP-Hosting.com Rust serverhosting among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server rules
What settings and rules apply on ZAP-Hosting.com Rust serverhosting?
Nothing in the name of ZAP-Hosting.com Rust serverhosting states a gather rate. The default of 8 players applies as the group cap. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
ZAP-Hosting.com Rust serverhosting runs which map?
ZAP-Hosting.com Rust serverhosting runs a game-generated procedural map at size 5,800, seed 1. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Custom Map.
How to join
How should you connect to ZAP-Hosting.com Rust serverhosting?
To connect, start Rust, press F1, and type client.connect 193.34.69.216:27000. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp10
Max playersThe server holds 10 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in momentum (A+); wipes are the one to work on (F).