On the class lists: C− (58), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average6peak 19
Rank#1,260top 6%
Last wipe8h agono schedule published
Next wipe1d 23hThu 29 Oct, 18:13 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
13/ 100
F
A quiet classroom so far: 6 of 50 on average. Plenty of space to grow.
Standingrank on player hours
94/ 100
A
Well up the rankings: #1,260 on player hours.
Uptimehours on the list, last 48
85/ 100
A−
Good attendance: on the list 41 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 75 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
46/ 100
D
Slipped a little: down 108 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 6% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
···W···
·······
·······
·······
·······
·······
··
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 18:13 UTC, in 1d 23h.
Its biweekly schedule tag · low confidence
wipe-day peak14players, last three wipes
Coming wipes
1d 23hThu 29 Oct, 18:13 UTC
9d 0hThu 5 Nov, 19:00 UTCFW
15d 23hThu 12 Nov, 18:13 UTC
29d 23hThu 26 Nov, 18:13 UTC
37d 0hThu 3 Dec, 19:00 UTCFW
43d 23hThu 10 Dec, 18:13 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 14, 18 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 17 Sep, 18:13 UTC40d ago
14
–
running
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP?
You'll find no region listed by HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 194.147.90.139:28015.
How dependable is HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP, and is it online at the moment?
The server is up: HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP is online now. The uptime it reports puts the last restart at about 9 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. It was first seen by Rust Server Score on 13 September 2026.
How well does HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP run?
The average over the last 48 hours was 75 server fps, and it never went below 30. Buildings, deployables and everything else in the world added up to as many as 209,938 entities. Up to 5,089 MB of memory was used. Players feel lag when fps drops and entities pile up.
Which Rust version is HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP running?
Rust network protocol 2635 and build 168909 on Linux is what HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP runs. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
How frequently does HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP wipe its map?
Its tag sets the prediction, as the record holds too few of HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP's wipes to confirm its schedule. Thursday 29 October at 18:13 UTC is the date set for its next wipe. 8 hours have passed since this world was made.
What happens on HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP when wipe day arrives?
Across its recent wipes, the busiest moments averaged 14 players. Peak numbers came 18 hours into the latest wipe.
Population
What position does HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP hold in the rankings?
Over the last seven days, HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP has #1,260 for player hours, in the top 6% of all ranked servers.
Is HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP a busy server?
Right now, 0 players are on HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP, which has 50 slots. Averaging 6 players over seven days, it peaked at 19. Over the last 48 hours, the peak hour was 17:00 UTC, averaging 12 players.
Lists and filters
How should you read the tags on HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP?
The game's browser takes its cue from the tags HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): 50 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^p (PvE): This is player against world: players do not fight each other; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP?
Rust Server Score lists that include HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP: Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server rules
How is HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP set up, and what rules does it keep?
Nothing in the name of HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP states a gather rate. With no change from the game default, groups take up to 8 players. It runs pve, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. The server runs Valve's anti-cheat, VAC.
HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP runs which map?
HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP runs a game-generated procedural map at size 6,000, seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
How do you get onto HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP?
To connect, start Rust, press F1, and type client.connect 194.147.90.139:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max players50 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).