Working its way up from the back of the class: #14,354 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You won't see a region from [TEST] Snow-Project 308, whose region code is eu2. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 194.147.90.83:35300 is the address to use.
How dependable is [TEST] Snow-Project 308, and is it online at the moment?
At this moment, [TEST] Snow-Project 308 is offline; the last time it was seen was 27 days 20 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 30 September 2026, Rust Server Score saw it for the first time.
Which Rust version is [TEST] Snow-Project 308 running?
Rust network protocol 2617 and build 140534 on Windows is what [TEST] Snow-Project 308 runs. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does [TEST] Snow-Project 308 reset?
There are too few wipes on record for [TEST] Snow-Project 308 to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 27 days 20 hours.
Player count
What position does [TEST] Snow-Project 308 hold in the rankings?
Over the last seven days, [TEST] Snow-Project 308 has #14,354 for player hours, in the top 60% of all ranked servers.
What does the population on [TEST] Snow-Project 308 look like?
The last sighting of [TEST] Snow-Project 308 was 27 days 20 hours ago, and it is offline right now.
Lists and filters
What do [TEST] Snow-Project 308's tags stand for?
gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): Its slot count is 20; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2617 (Protocol): Join only if your game runs protocol 2617; cs140534 (Build): The game build is 140534; ptrak (Networking): The network layer is RakNet, standard for the game; $reu2 (Region code): Region code: eu2; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags [TEST] Snow-Project 308 publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show [TEST] Snow-Project 308?
Rust Server Score lists that include [TEST] Snow-Project 308: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
What settings and rules apply on [TEST] Snow-Project 308?
You will find no gather rate in the name of [TEST] Snow-Project 308. With no change from the game default, groups take up to 8 players. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. VAC, Valve's anti-cheat, is not enabled.
Which map is in play on [TEST] Snow-Project 308?
[TEST] Snow-Project 308 runs a game-generated procedural map at size 1,000, seed 36542. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
What is the way to join [TEST] Snow-Project 308?
Enter client.connect 194.147.90.83:35300 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp20,ptrak,$reu2,v2617,gmrust,cs140534,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp20
Max playersIts slot count is 20.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2617
ProtocolJoin only if your game runs protocol 2617.
cs140534
BuildThe game build is 140534.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$reu2
Region codeRegion code: eu2.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on.