On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 80% full
7-day average0peak –
Rank#15,341top 69%
Last wipe84d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 8 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,341 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 228 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 216 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Cucer Dev [8] | Night Zombies based in?
No region is published for Cucer Dev [8] | Night Zombies. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 194.31.52.30:28015.
Is Cucer Dev [8] | Night Zombies up, and how steady is its uptime?
The server is up: Cucer Dev [8] | Night Zombies is online now. About 5 days 22 hours ago, it restarted, based on the uptime it reports. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
How well does Cucer Dev [8] | Night Zombies run?
It never fell below 155 server fps in the last 48 hours, averaging 228. Up to 4,866 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 1,071 MB. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does Cucer Dev [8] | Night Zombies sit?
The server Cucer Dev [8] | Night Zombies is on Rust network protocol 2631 and build 158240 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does Cucer Dev [8] | Night Zombies reset?
Cucer Dev [8] | Night Zombies has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 84 days 8 hours.
Player count
What position does Cucer Dev [8] | Night Zombies hold in the rankings?
In the top 69% of all ranked servers, Cucer Dev [8] | Night Zombies sits at #15,341 for player hours over the last seven days.
What does the population on Cucer Dev [8] | Night Zombies look like?
Right now, 0 players are on Cucer Dev [8] | Night Zombies, which has 8 slots. Over the past seven days, the average player count was 0.
Tags
What is meant by the tags on Cucer Dev [8] | Night Zombies?
gmrust (Game mode): Survival in the standard Rust style; mp8 (Max players): Its slot count is 8; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2631 (Protocol): Join only if your game runs protocol 2631; cs158240 (Build): Build number: 158240; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags Cucer Dev [8] | Night Zombies publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Cucer Dev [8] | Night Zombies?
These Rust Server Score lists count Cucer Dev [8] | Night Zombies among them: Modded Rust servers, graded and Rust zombie servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
How is Cucer Dev [8] | Night Zombies set up, and what rules does it keep?
You will find no gather rate in the name of Cucer Dev [8] | Night Zombies. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Cucer Dev [8] | Night Zombies uses?
A procedural map of size 1,200 and seed 1337, generated by the game, is what Cucer Dev [8] | Night Zombies runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How do you get onto Cucer Dev [8] | Night Zombies?
To connect, start Rust, press F1, and type client.connect 194.31.52.30:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp8,ptrak,$r?,v2631,gmrust,cs158240,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp8
Max playersIts slot count is 8.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2631
ProtocolJoin only if your game runs protocol 2631.
cs158240
BuildBuild number: 158240.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).