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Every Rust server graded on real, live numbers. 88,651 players on the roll · 11,840 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 194.46.57.73:28015
Name of server

Hive dev - party

RegisterAbsentOffline
Region–
Address194.46.57.73:28015
Last checked3d ago
moddedoxide
Launch Rust and join
Overall grade

Not there yet

27 out of 100, the average of 3 subjects

On the class lists: F (40), with population over 48 hours and no performance mark.

Players now 0/ 16 0% full
7-day average0peak –
Rank#15,452top 69%
Last wipe22d agono schedule published
Next wipe–no rhythm it keeps

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 16 on average. Plenty of space to grow.
Standingrank on player hours 31/ 100 Working its way up from the back of the class: #15,452 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 49/ 100 Slipped a little: down 279 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in momentum (D); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct18 Oct23 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

2 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.3 daysbetween real wipes
on rhythm60%of its recent wipes
wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctMon 5 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 20:40 UTC22d ago 2 – running 2
Mon 5 Oct, 05:34 UTC23d ago 3 – 0.6 days 0
Sun 4 Oct, 23:12 UTC23d ago 3 – 0.3 days 0
Sun 4 Oct, 16:07 UTC24d ago 3 – 0.3 days 0
Sun 4 Oct, 06:33 UTC24d ago 3 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 156 on average
216 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 116 on average
183 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 89 on average
122 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
24 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
49 / 1000

Quick answers

from the figures on this page

Server details

In what location does Hive dev - party sit?

You'll find no region listed by Hive dev - party. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 194.46.57.73:28015.

How dependable is Hive dev - party, and is it online at the moment?

You cannot join now: Hive dev - party is offline, last seen 3 days 10 hours ago. For the last 7 full days, it was up 103 of 168 hours, or 61% of the time. The first sighting by Rust Server Score was on 3 October 2026.

Which Rust version is Hive dev - party running?

Rust network protocol 2634 and build 166652 on Windows is what Hive dev - party runs. You need the same protocol to join; Steam takes care of updating your game.

Wipe cycle

On what schedule does Hive dev - party reset?

No next wipe can be predicted for Hive dev - party, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 22 days 17 hours.

What happens on Hive dev - party when wipe day arrives?

Across its recent wipes, the busiest moments averaged 3 players. 0 hours after the latest wipe began, the crowd hit its peak.

Player count

What position does Hive dev - party hold in the rankings?

In the top 69% of all ranked servers, Hive dev - party sits at #15,452 for player hours over the last seven days.

Is Hive dev - party a busy server?

The last sighting of Hive dev - party was 3 days 10 hours ago, and it is offline right now. For the last seven days, the average number of players was 0.

Tags

What is meant by the tags on Hive dev - party?

You'll see Hive dev - party tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp16 (Max players): 16 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): Join only if your game runs protocol 2634; cs166652 (Build): This runs on build 166652; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Where does Hive dev - party appear in the Rust Server Score lists and filters?

Rust Server Score lists that include Hive dev - party: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Map and rules

How is Hive dev - party set up, and what rules does it keep?

The name of Hive dev - party gives no gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.

Hive dev - party runs which map?

A procedural map of size 3,000 and seed 1337, generated by the game, is what Hive dev - party runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Custom Map.

How to join

What is the way to join Hive dev - party?

To connect, start Rust, press F1, and type client.connect 194.46.57.73:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp16,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp16
Max players 16 slots are available.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2634
Protocol Join only if your game runs protocol 2634.
cs166652
Build This runs on build 166652.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Because settings or plugins change how it plays, it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.