On the class lists: F (34), with population over 48 hours and no performance mark.
Players now0/ 200% full
7-day average0peak 2
Rank#10,359top 47%
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 20 on average. Plenty of space to grow.
Standingrank on player hours
53/ 100
D
Working its way up from the back of the class: #10,359 on player hours.
Uptimehours on the list, last 48
48/ 100
D
Attendance needs work: on the list only 23 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 256 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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W··
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap1 daysbetween real wipes
wipe-day peak2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 12:00 UTC1d ago
–
–
running
0
Sun 25 Oct, 12:00 UTC2d ago
2
–
1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Hive staging test (shards) - dev only based in?
You won't see a region from Hive staging test (shards) - dev only, whose region code is us1. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 194.46.57.73:28035 is the address to use.
Is Hive staging test (shards) - dev only up, and how steady is its uptime?
At this moment, Hive staging test (shards) - dev only is offline; the last time it was seen was 24 hours ago. The uptime it reports puts the last restart at about 30 minutes ago. It was up 47 of 72 hours over the last 3 full days, which is 65% of the time. It was first seen by Rust Server Score on 24 October 2026.
Does Hive staging test (shards) - dev only perform well?
The average over the last 48 hours was 483 server fps, and it never went below 400. Up to 1 entities were in the world, covering buildings, deployables and the rest. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does Hive staging test (shards) - dev only sit?
You will find Hive staging test (shards) - dev only on Rust network protocol 2635, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does Hive staging test (shards) - dev only wipe, and how often?
There are too few wipes on record for Hive staging test (shards) - dev only to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 36 hours.
What should you expect from wipe day on Hive staging test (shards) - dev only?
Recent wipes have peaked at 2 players on average. 3 hours after the latest wipe began, the crowd hit its peak.
Player count
Where does Hive staging test (shards) - dev only place in the wider field of Rust servers?
Over the last seven days, Hive staging test (shards) - dev only has #10,359 for player hours, in the top 47% of all ranked servers.
What does the population on Hive staging test (shards) - dev only look like?
Hive staging test (shards) - dev only is offline at the moment; the last time it was seen was 24 hours ago. The seven-day average is 0 players, with a peak of 2. Over the last 48 hours, the peak hour was 01:00 UTC, averaging 0 players.
Tags
What do Hive staging test (shards) - dev only's tags stand for?
You'll see Hive staging test (shards) - dev only tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp20 (Max players): 20 slots are available; v2635 (Protocol): Join only if your game runs protocol 2635; ptrak (Networking): RakNet handles it, the game's default network layer; $rus1 (Region code): It is filed under the region code us1; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^o (Oxide): Plugin framework: Oxide (uMod); dev (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one; h (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one; stok (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show Hive staging test (shards) - dev only?
Rust Server Score lists that include Hive staging test (shards) - dev only: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last 3 days.
Rules and settings
How is Hive staging test (shards) - dev only set up, and what rules does it keep?
The name of Hive staging test (shards) - dev only gives no gather rate. You will find no published group limit. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Hive staging test (shards) - dev only uses?
A procedural map of size 1,000, generated by the game, is what Hive staging test (shards) - dev only runs. The name of the map reads: CraggyBuildBattleFieldArenaScri.
Connecting
How do you get onto Hive staging test (shards) - dev only?
To connect, start Rust, press F1, and type client.connect 194.46.57.73:28035. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://rustminigames.com.
Server tags
what each one means
Published asmp20,ptrak,$rus1,v2635,dev,h,stok,gmrust,^z,^o
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp20
Max players20 slots are available.
v2635
ProtocolJoin only if your game runs protocol 2635.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$rus1
Region codeIt is filed under the region code us1.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^o
OxidePlugin framework: Oxide (uMod).
Other
dev
Custom tagA plugin or the owner set this tag; it is not a standard Rust one.
h
Custom tagA plugin or the owner set this tag; it is not a standard Rust one.
stok
Custom tagA plugin or the owner set this tag; it is not a standard Rust one.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).