On the class lists: D (48), with population over 48 hours and no performance mark.
Players now401/ 100040% full
7-day average342peak 723
Rank#507top 2%
No wipesresets6 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
34/ 100
F
A quiet classroom so far: 342 of 1,000 on average. Plenty of space to grow.
Standingrank on player hours
98/ 100
A+
Well up the rankings: #507 on player hours.
Uptimehours on the list, last 48
10/ 100
F
Attendance needs work: on the list only 5 of the last 48 hours.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in standing (A+); uptime is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 2% of all ranked servers, and #43 of the duo servers (top 10%). Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
····W··
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 17:53 UTC5d ago
–
–
–
350
Fri 23 Oct, 17:42 UTC5d ago
–
–
–
351
Fri 23 Oct, 17:27 UTC5d ago
–
–
–
501
Fri 23 Oct, 17:12 UTC5d ago
–
–
–
100
Fri 23 Oct, 16:55 UTC5d ago
–
–
–
0
Fri 23 Oct, 16:48 UTC5d ago
–
–
–
21
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does hivedev mono bench (local only) sit?
hivedev mono bench (local only) leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. 194.46.57.73:28215 is the address to use.
How reliable is hivedev mono bench (local only), and is it up?
You cannot join now: hivedev mono bench (local only) is offline, last seen 22 hours ago. For the last 5 full days, it was up 8 of 120 hours, or 7% of the time. The first sighting by Rust Server Score was on 23 October 2026.
On what Rust version does hivedev mono bench (local only) sit?
Rust network protocol 2634 and build 166652 on Windows is what hivedev mono bench (local only) runs. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does hivedev mono bench (local only) wipe, and how often?
A fresh world arrives every few hours on hivedev mono bench (local only), so there is no wipe schedule to keep and no reset counts as a wipe.
Population
Where does hivedev mono bench (local only) place in the wider field of Rust servers?
In the top 2% of all ranked servers, hivedev mono bench (local only) sits at #507 for player hours over the last seven days. In the duo group, it ranks #43.
How many players does hivedev mono bench (local only) usually have?
It has been 22 hours since hivedev mono bench (local only) was last seen, and it is offline right now. Averaging 342 players over seven days, it peaked at 723. The busiest time in the last 48 hours was 00:00 UTC, with an average of 401 players.
Tags and filters
What do hivedev mono bench (local only)'s tags stand for?
You'll see hivedev mono bench (local only) tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp1000 (Max players): The server holds 1,000 slots; ts2 (Group limit): Teams cap out at 2; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show hivedev mono bench (local only)?
These Rust Server Score lists count hivedev mono bench (local only) among them: Duo servers, marked like a report and Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Duo; Last wipe: In the last week; Players now: At least 200; Average players: 200+ on average.
Rules and settings
How is hivedev mono bench (local only) set up, and what rules does it keep?
The name of hivedev mono bench (local only) gives no gather rate. The cap on group size is 2 players (duo). You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. The server does not run VAC, Valve's anti-cheat.
Which map is in play on hivedev mono bench (local only)?
A procedural map of size 4,000 and seed 12345, generated by the game, is what hivedev mono bench (local only) runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How do you get onto hivedev mono bench (local only)?
To connect, start Rust, press F1, and type client.connect 194.46.57.73:28215. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp1000,ptrak,$r?,v2634,gmrust,cs166652,ts2,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp1000
Max playersThe server holds 1,000 slots.
ts2
Group limitTeams cap out at 2.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs166652
BuildThe game build is 166652.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (A+); uptime is the one to work on (F).