Working its way up from the back of the class: #15,996 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
53/ 100
D
Moving up: up 957 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
RUST1 PVE SAMPLE leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 194.50.12.126:28015.
Is RUST1 PVE SAMPLE up, and how steady is its uptime?
You cannot join now: RUST1 PVE SAMPLE is offline, last seen 25 days 2 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. It was first seen by Rust Server Score on 4 October 2026.
What Rust version is RUST1 PVE SAMPLE on?
You will find RUST1 PVE SAMPLE on Rust network protocol 2634 and build 166652, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
On what schedule does RUST1 PVE SAMPLE reset?
The estimate for RUST1 PVE SAMPLE's next wipe comes from the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 27 days 12 hours have passed since this world was made. Its tags record that it wipes monthly.
Player numbers
Where does RUST1 PVE SAMPLE place in the wider field of Rust servers?
In the top 71% of all ranked servers, RUST1 PVE SAMPLE sits at #15,996 for player hours over the last seven days.
Is RUST1 PVE SAMPLE a busy server?
RUST1 PVE SAMPLE is offline at the moment; the last time it was seen was 25 days 2 hours ago.
Lists and filters
What is meant by the tags on RUST1 PVE SAMPLE?
You'll see RUST1 PVE SAMPLE tagged with gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): Its slot count is 50; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^p (PvE): This is player against world: players do not fight each other in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does RUST1 PVE SAMPLE appear in the Rust Server Score lists and filters?
These Rust Server Score lists count RUST1 PVE SAMPLE among them: Best community servers, graded, Rust PvE servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v and PvE ^p; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
How is RUST1 PVE SAMPLE set up, and what rules does it keep?
You will find no gather rate in the name of RUST1 PVE SAMPLE. With no change from the game default, groups take up to 8 players. It runs pve, no PvP between players. You will see it in the Community section of the server browser, since it is a community server. By its own description it is vanilla: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server does not run VAC, Valve's anti-cheat.
Can you tell me which map RUST1 PVE SAMPLE uses?
A procedural map, generated by the game, is what RUST1 PVE SAMPLE runs.
Getting in
How should you connect to RUST1 PVE SAMPLE?
To connect, start Rust, press F1, and type client.connect 194.50.12.126:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,^p,^m,^v,^p,gmvanilla,cs166652,ts8
Game
gmvanilla
Game modeSurvival, vanilla style.
mp50
Max playersIts slot count is 50.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs166652
BuildThe game build is 166652.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).