On the class lists: C (62), with population over 48 hours and no performance mark.
Players now1/ 502% full
7-day average1peak 6
Rank#2,550top 11%
Last wipe27d agomonthly schedule
Next wipe7d 2hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
3/ 100
F
A quiet classroom so far: 1 of 50 on average. Plenty of space to grow.
Standingrank on player hours
89/ 100
A−
Holds a respectable place: #2,550 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
60/ 100
C
Moving up: up 505 places this week.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 11% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h.
The force wipe · high confidence
wipe-day peak6players, last three wipes
Coming wipes
7d 2hThu 5 Nov, 19:00 UTCFW
35d 2hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 36 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:45 UTCFW27d ago
6
–
running
2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting?
RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. 194.50.234.141:28015 is the address to use.
How reliable is RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting, and is it up?
The server is up: RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting is online now. According to its reported uptime, the last restart was about 6 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Is RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting smooth to play on?
The average over the last 48 hours was 30 server fps, and it never went below 30. Up to 140,157 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 4,267 MB. When fps is low and entities climb, that is lag to players.
What Rust version is RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting on?
Rust network protocol 2635 and build 168909 on Windows is what RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
How frequently does RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting wipe its map?
The force wipe each month is the only wipe RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting takes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 27 days 22 hours. Its tags record that it wipes monthly.
What should you expect from wipe day on RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting?
Across its recent wipes, the busiest moments averaged 6 players. The crowd on the latest wipe was largest 36 hours after it began.
Population
Where does RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting place in the wider field of Rust servers?
Over the last seven days, RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting has #2,550 for player hours, in the top 11% of all ranked servers.
Is RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting a busy server?
RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting is showing 1 players right now, with 50 slots in total. The seven-day average is 1 players, with a peak of 6. The busiest time in the last 48 hours was 21:00 UTC, with an average of 4 players.
Lists and filters
What do RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting's tags stand for?
gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^t (Tutorial on): Facepunch's tutorial is available for new players on this server; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here are the tags RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting?
Rust Server Score lists that include RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting: Rust tutorial servers, graded, Best community servers, graded, Rust PvE servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Tutorial on ^t and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
How is RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting set up, and what rules does it keep?
You will find no gather rate in the name of RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting. The group limit stays at the game's default of 8 players. pve is the mode here, no PvP between players. Under Community in the server browser you will find this community server. Oxide plugins are running on it. The vanilla label is its own: you get the unmodified game: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.
RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting runs which map?
A procedural map of size 4,500 and seed 124032105, generated by the game, is what RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How should you connect to RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting?
To connect, start Rust, press F1, and type client.connect 194.50.234.141:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://shop.rflservers.com/.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,^v,^t,^p,gmrust,cs168909,ts8,^o
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Gameplay
^t
Tutorial onFacepunch's tutorial is available for new players on this server.
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).