On the class lists: F (41), with population over 48 hours and no performance mark.
Players now0/ 400% full
7-day average0peak 2
Rank#8,014top 36% · #2094 in EU
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 40 on average. Plenty of space to grow.
Standingrank on player hours
64/ 100
C
Working its way up from the back of the class: #8,014 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
9/ 100
F
Needs to work on its frame rate: 5 server fps on average.
Wipeskeeping the crowd after a wipe
20/ 100
F
Needs to keep more players after wipe day: 20% of wipes kept half their crowd.
Momentumrank now against a week ago
28/ 100
F
Lost ground: down 3,514 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 36% of all ranked servers, top 72% in EU, and #414 of the trio servers (top 67%). Ranked on player hours over the last seven days.
Attendance: the wipe record
14 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap3.5 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak4players, last three wipes
crowd held20%else halves by day 1.5
The first 48 hours of its last wipes
Sat 24 OctSat 17 OctWed 14 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 10:30 UTC1d ago
–
–
running
0
Sat 24 Oct, 15:46 UTC5d ago
2
halved by day 2
3.8 days
0
Sat 17 Oct, 23:08 UTC12d ago
6
halved by day 2
6.7 days
0
Wed 14 Oct, 15:52 UTC15d ago
4
halved by day 1
3.3 days
1
Sat 10 Oct, 15:28 UTC19d ago
17
halved by day 1
4 days
0
Wed 7 Oct, 15:25 UTC22d ago
4
✓ held half
3 days
1
Sat 3 Oct, 15:28 UTC26d ago
8
halved by day 2
4 days
1
Thu 1 Oct, 17:48 UTCFW28d ago
8
–
1.9 days
1
Wed 30 Sep, 15:34 UTC29d ago
5
–
1.1 days
3
Sun 27 Sep, 15:30 UTC32d ago
9
halved by day 1
3 days
3
Sat 26 Sep, 15:31 UTC33d ago
13
–
1 days
1
Wed 23 Sep, 15:30 UTC36d ago
9
halved by day 2
3 days
0
Sat 19 Sep, 15:33 UTC40d ago
12
halved by day 2
4 days
0
Wed 16 Sep, 15:51 UTC43d ago
13
halved by day 2
3 days
2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [EU] OneGridRust 2x | Solo/Duo/Trio | One Grid based in?
The EU tag on [EU] OneGridRust 2x | Solo/Duo/Trio | One Grid puts it in Europe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 194.54.88.44:27915.
Is [EU] OneGridRust 2x | Solo/Duo/Trio | One Grid up, and how steady is its uptime?
The server is up: [EU] OneGridRust 2x | Solo/Duo/Trio | One Grid is online now. According to its reported uptime, the last restart was about 2 hours ago. It was up 99% of the time over the last 7 full days, 166 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Does [EU] OneGridRust 2x | Solo/Duo/Trio | One Grid perform well?
The average over the last 48 hours was 5 server fps, and it never went below 5. Up to 7,344 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 983 MB. When fps is low and entities climb, that is lag to players.
What Rust version is [EU] OneGridRust 2x | Solo/Duo/Trio | One Grid on?
You will find [EU] OneGridRust 2x | Solo/Duo/Trio | One Grid on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does [EU] OneGridRust 2x | Solo/Duo/Trio | One Grid wipe, and how often?
[EU] OneGridRust 2x | Solo/Duo/Trio | One Grid wipes at times that vary, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 44 hours.
What should you expect from wipe day on [EU] OneGridRust 2x | Solo/Duo/Trio | One Grid?
Across its recent wipes, the busiest moments averaged 4 players. 5 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 20% of its recent wipes. The crowd dropped below half by day 1.5 in the wipes where it did not hold.
Player count
What position does [EU] OneGridRust 2x | Solo/Duo/Trio | One Grid hold in the rankings?
Over the last seven days, [EU] OneGridRust 2x | Solo/Duo/Trio | One Grid has #8,014 for player hours, in the top 36% of all ranked servers and #2,094 in Europe. It comes #414 among servers in the trio group.
What does the population on [EU] OneGridRust 2x | Solo/Duo/Trio | One Grid look like?
[EU] OneGridRust 2x | Solo/Duo/Trio | One Grid is showing 0 players right now, with 40 slots in total. The seven-day average is 0 players, with a peak of 2.
Tags
How should you read the tags on [EU] OneGridRust 2x | Solo/Duo/Trio | One Grid?
gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): The server holds 40 slots; ts3 (Group limit): Teams cap out at 3; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): The server browser lists it under Europe are the tags [EU] OneGridRust 2x | Solo/Duo/Trio | One Grid publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show [EU] OneGridRust 2x | Solo/Duo/Trio | One Grid?
Rust Server Score lists that include [EU] OneGridRust 2x | Solo/Duo/Trio | One Grid: 2x Rust servers, graded, European Rust servers, graded, Modded Rust servers, graded and Rust servers with a trio group limit. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Trio; Last wipe: In the last 3 days; Gather rate: 2x.
Rules and settings
How is [EU] OneGridRust 2x | Solo/Duo/Trio | One Grid set up, and what rules does it keep?
The name of [EU] OneGridRust 2x | Solo/Duo/Trio | One Grid points to a 2x gather rate. You can have up to 3 players in a group (trio). It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. By its own description it is vanilla: facepunch's own version, with no changed rates, kits or rules. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map [EU] OneGridRust 2x | Solo/Duo/Trio | One Grid uses?
The game generates the procedural map on [EU] OneGridRust 2x | Solo/Duo/Trio | One Grid at size 1,500 with seed 1. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Custom Map.
Getting in
How do you get onto [EU] OneGridRust 2x | Solo/Duo/Trio | One Grid?
To connect, start Rust, press F1, and type client.connect 194.54.88.44:27915. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://www.onegridrust.com/.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2635,^v,EU,gmrust,cs168909,ts3,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp40
Max playersThe server holds 40 slots.
ts3
Group limitTeams cap out at 3.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).