On the class lists: C (62), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average2peak 10
Rank#2,147top 10% · #827 in EU
Last wipe6d agoweekly schedule
Next wipe11hThu 29 Oct, 17:11 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 2 of 100 on average. Plenty of space to grow.
Standingrank on player hours
90/ 100
A
Well up the rankings: #2,147 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
90/ 100
A
Mostly smooth: 54 server fps on average.
Wipeskeeping the crowd after a wipe
60/ 100
C
Keeps a fair share of its players through a wipe: 60% of wipes kept half their crowd.
Momentumrank now against a week ago
64/ 100
C
Moving up: up 597 places this week.
A steady term.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 10% of all ranked servers, top 28% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 29 October, 17:11 UTC, in 11h.
Every Thursday at 17:11 UTC · high confidence
usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak9players, last three wipes
crowd held60%else halves by day 5
Coming wipes
11hThu 29 Oct, 17:11 UTC
7d 13hThu 5 Nov, 19:00 UTCFW
14d 11hThu 12 Nov, 17:11 UTC
21d 11hThu 19 Nov, 17:11 UTC
28d 11hThu 26 Nov, 17:11 UTC
35d 13hThu 3 Dec, 19:00 UTCFW
42d 11hThu 10 Dec, 17:11 UTC
The first 48 hours of its last wipes
Thu 22 OctThu 15 OctThu 8 Oct
Players each hour, from the hour of the wipe. The latest peaked at 10, 23 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 17:11 UTC6d ago
10
–
running
1
Thu 15 Oct, 17:09 UTC13d ago
7
halved by day 5
7 days
4
Thu 8 Oct, 17:09 UTC20d ago
10
halved by day 5
7 days
2
Thu 1 Oct, 17:09 UTCFW27d ago
8
✓ held half
7 days
0
Thu 24 Sep, 17:09 UTC34d ago
10
✓ held half
7 days
1
Thu 17 Sep, 17:10 UTC41d ago
7
✓ held half
7 days
3
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 15+ · 10x · biweekly · 54 on average
27 / 100
Quick answers
from the figures on this page
About the server
In what location does RGN 100x PvE [Events|Purge|Zombies|SkillTree] sit?
With region code uk1, RGN 100x PvE [Events|Purge|Zombies|SkillTree] says it is in Europe and shows the EU tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 194.69.160.15:28071.
How dependable is RGN 100x PvE [Events|Purge|Zombies|SkillTree], and is it online at the moment?
Right now, RGN 100x PvE [Events|Purge|Zombies|SkillTree] is online. The uptime it reports puts the last restart at about 3 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
How well does RGN 100x PvE [Events|Purge|Zombies|SkillTree] run?
It never fell below 1 server fps in the last 48 hours, averaging 54. Buildings, deployables and everything else in the world added up to as many as 79,494 entities. Memory use reached up to 4,022 MB. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is RGN 100x PvE [Events|Purge|Zombies|SkillTree] on?
Rust network protocol 2635 and build 168909 on Linux is what RGN 100x PvE [Events|Purge|Zombies|SkillTree] runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
When does RGN 100x PvE [Events|Purge|Zombies|SkillTree] wipe, and how often?
Wipes come every Thursday at 17:11 UTC on RGN 100x PvE [Events|Purge|Zombies|SkillTree]. It is due to wipe next on Thursday 29 October at 17:11 UTC. It has been running its current world for 6 days 12 hours. Wipes are scheduled weekly, according to its tags.
What happens on RGN 100x PvE [Events|Purge|Zombies|SkillTree] when wipe day arrives?
Across its recent wipes, the busiest moments averaged 9 players. Peak numbers came 23 hours into the latest wipe. Half the peak held until the next wipe in 60% of its recent wipes. Day 5 is when it sank below half in the wipes that did not hold.
Player numbers
Where does RGN 100x PvE [Events|Purge|Zombies|SkillTree] place in the wider field of Rust servers?
In Europe, RGN 100x PvE [Events|Purge|Zombies|SkillTree] is #827, and overall it is #2,147 on player hours over the last seven days, in the top 10% of all ranked servers.
How many players does RGN 100x PvE [Events|Purge|Zombies|SkillTree] usually have?
Right now, 0 players are on RGN 100x PvE [Events|Purge|Zombies|SkillTree], which has 100 slots. It peaked at 10 and averaged 2 players over the last seven days. The highest average in the last 48 hours came at 08:00 UTC, with 4 players.
Tags
What is meant by the tags on RGN 100x PvE [Events|Purge|Zombies|SkillTree]?
The game's browser takes its cue from the tags RGN 100x PvE [Events|Purge|Zombies|SkillTree] has set: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Its slot count is 100; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $ruk1 (Region code): Region code: uk1; ^w (Weekly): It wipes weekly; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; EU (Europe): You will find it under Europe in the browser. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does RGN 100x PvE [Events|Purge|Zombies|SkillTree] appear in the Rust Server Score lists and filters?
Rust Server Score lists that include RGN 100x PvE [Events|Purge|Zombies|SkillTree]: Rust servers above 10x gather rate, European Rust servers, graded, Modded Rust servers, graded, Rust PvE servers, graded and Rust zombie servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
Server rules
What settings and rules apply on RGN 100x PvE [Events|Purge|Zombies|SkillTree]?
The name of RGN 100x PvE [Events|Purge|Zombies|SkillTree] points to a 100x gather rate. With no change from the game default, groups take up to 8 players. It runs pve, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map RGN 100x PvE [Events|Purge|Zombies|SkillTree] uses?
RGN 100x PvE [Events|Purge|Zombies|SkillTree] runs a game-generated procedural map at size 3,000, seed 889242788. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: RustGamingNation Procedural.
Connecting
How do you get onto RGN 100x PvE [Events|Purge|Zombies|SkillTree]?
To connect, start Rust, press F1, and type client.connect 194.69.160.15:28071. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://rustgamingnation.com/.
Server tags
what each one means
Published asmp100,ptrak,$ruk1,v2635,^w,EU,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max playersIts slot count is 100.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$ruk1
Region codeRegion code: uk1.
Wipe schedule
^w
WeeklyIt wipes weekly.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in uptime (A+); population is the one to work on (F).