On the class lists: C+ (68), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average1peak 6
Rank#2,589top 12% · #992 in EU
Last wipe27d agomonthly schedule
Next wipe7d 15hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 100 on average. Plenty of space to grow.
Standingrank on player hours
88/ 100
A−
Holds a respectable place: #2,589 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 72 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
87/ 100
A−
Climbing fast: up 1,941 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 12% of all ranked servers, top 34% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h.
The force wipe · high confidence
wipe-day peak7players, last three wipes
Coming wipes
7d 15hThu 5 Nov, 19:00 UTCFW
35d 15hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 22 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:11 UTCFW27d ago
7
–
running
3
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2?
With region code uk1, [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2 says it is in Europe and shows the EU tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 194.69.160.32:28015.
Is [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2 up, and how steady is its uptime?
Right now, [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2 is online. The uptime it reports puts the last restart at about 11 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 23 September 2026.
It averaged 72 server fps over the last 48 hours, with a low of 1. Up to 126,102 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 4,839 MB. Players feel lag when fps drops and entities pile up.
Which Rust version is [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2 running?
Rust network protocol 2635 and build 168909 on Linux is what [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2 runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2 reset?
Once a month, [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2 wipes with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 27 days 9 hours have passed since this world was made. Its tags list a monthly wipe schedule.
What happens on [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2 when wipe day arrives?
Recent wipes have peaked at 7 players on average. The crowd on the latest wipe was largest 22 hours after it began.
Player count
Where does [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2 place in the wider field of Rust servers?
Over the last seven days, [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2 has #2,589 for player hours, in the top 12% of all ranked servers and #992 in Europe.
Is [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2 a busy server?
Right now, 0 players are on [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2, which has 100 slots. The seven-day average is 1 players, with a peak of 6. The busiest time in the last 48 hours was 07:00 UTC, with an average of 3 players.
Tags and filters
What do [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2's tags stand for?
The game's browser takes its cue from the tags [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2 has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $ruk1 (Region code): It is filed under the region code uk1; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): In the server browser it appears under Europe. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2 appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2 among them: 10x Rust servers, graded, European Rust servers, graded, Modded Rust servers, graded, Rust build and creative servers and Rust PvE servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 10x.
Map and rules
What settings and rules apply on [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2?
Going by its name, [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2 runs 10x gather. The default of 8 players applies as the group cap. It runs pve, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2 uses?
The game generates the procedural map on [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2 at size 5,096 with seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Monsters Land.
Getting in
How should you connect to [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2?
Enter client.connect 194.69.160.32:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$ruk1,v2635,^m,EU,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$ruk1
Region codeIt is filed under the region code uk1.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).