On the class lists: C (61), with population over 48 hours and no performance mark.
Players now1/ 502% full
7-day average3peak 10
Rank#1,751top 8% · #682 in EU
Last wipe27d agomonthly schedule
Next wipe7d 19hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
6/ 100
F
A quiet classroom so far: 3 of 50 on average. Plenty of space to grow.
Standingrank on player hours
92/ 100
A
Well up the rankings: #1,751 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
69/ 100
C+
Slows down under load at times: 42 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: up 14 places this week.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 8% of all ranked servers, top 23% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h.
The force wipe · high confidence
wipe-day peak4players, last three wipes
Coming wipes
7d 19hThu 5 Nov, 19:00 UTCFW
35d 19hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 23 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:03 UTCFW27d ago
4
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is 10x PVE | Build & Chill | Deep Sea building?
In Europe, according to its own listing, sits 10x PVE | Build & Chill | Deep Sea building, with the EU tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 49.12.149.39:28000.
How dependable is 10x PVE | Build & Chill | Deep Sea building, and is it online at the moment?
The server is up: 10x PVE | Build & Chill | Deep Sea building is online now. According to its reported uptime, the last restart was about 14 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Does 10x PVE | Build & Chill | Deep Sea building perform well?
It averaged 42 server fps over the last 48 hours, with a low of 5. Up to 226,958 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 5,305 MB. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is 10x PVE | Build & Chill | Deep Sea building on?
The server 10x PVE | Build & Chill | Deep Sea building is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does 10x PVE | Build & Chill | Deep Sea building wipe, and how often?
Once a month, 10x PVE | Build & Chill | Deep Sea building wipes with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 27 days 5 hours have passed since this world was made. Its tags record that it wipes monthly.
What happens on 10x PVE | Build & Chill | Deep Sea building when wipe day arrives?
Recent wipes have peaked at 4 players on average. Peak numbers came 23 hours into the latest wipe.
Player count
Where does 10x PVE | Build & Chill | Deep Sea building sit among Rust servers?
In Europe, 10x PVE | Build & Chill | Deep Sea building is #682, and overall it is #1,751 on player hours over the last seven days, in the top 8% of all ranked servers.
How many players does 10x PVE | Build & Chill | Deep Sea building usually have?
10x PVE | Build & Chill | Deep Sea building is showing 1 players right now, with 50 slots in total. Averaging 3 players over seven days, it peaked at 10. The highest average in the last 48 hours came at 20:00 UTC, with 5 players.
Lists and filters
What do 10x PVE | Build & Chill | Deep Sea building's tags stand for?
gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Its slot count is 50; ts10 (Group limit): Teams cap out at 10; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EU (Europe): You will find it under Europe in the browser are the tags 10x PVE | Build & Chill | Deep Sea building publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does 10x PVE | Build & Chill | Deep Sea building appear in the Rust Server Score lists and filters?
Rust Server Score lists that include 10x PVE | Build & Chill | Deep Sea building: 10x Rust servers, graded, European Rust servers, graded, Modded Rust servers, graded, Rust build and creative servers and Rust PvE servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 10x.
Rules and settings
What settings and rules apply on 10x PVE | Build & Chill | Deep Sea building?
10x PVE | Build & Chill | Deep Sea building sets gather at 10x, as its name suggests. You can play in groups of up to 10 players. pve is the mode here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map 10x PVE | Build & Chill | Deep Sea building uses?
The game generates the procedural map on 10x PVE | Build & Chill | Deep Sea building at size 5,000 with seed 484310. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How should you connect to 10x PVE | Build & Chill | Deep Sea building?
Enter client.connect 49.12.149.39:28000 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,EU,^p,gmrust,cs168909,ts10,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max playersIts slot count is 50.
ts10
Group limitTeams cap out at 10.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).